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Kimberly Hayworth

Classroom Games Made Simple » Moblab - 0 views

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    "MobLab is free for academic use."
Kimberly Hayworth

Game Rubric - 0 views

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    "University of Wisconsin - Stout This rubric may be used for self-assessment and peer feedback. Game Rubric Assessing Student Learning in Virtual Simulations and Serious Games"
Kimberly Hayworth

Preparing students for class: How to get 80% of students reading the textbook before class - 0 views

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    "We discuss our implementation of targeted pre-reading assignments with an associated online quiz in two science classes, one physics and one biology. Our goal was to create a pre-class assignment that helped students recognize the benefits of reading before class. Students were asked to take part in a survey about how and why they completed the pre-reading assignments. We found that 80% of students read the textbook on a regular basis, which is much higher than reported in previous studies. Also nearly 3/4 of students reported using productive strategies for completing the reading assignment and cited reading prior to class as being helpful to their learning. Student self-reports were checked against electronic logs and were found to be highly accurate. Moreover, these results were nearly identical between the physics and biology courses."
Kimberly Hayworth

http://playfullearning.com/wp-content/uploads/2014/11/GDTK-Handbook-v1.pdf - 1 views

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    The Game Design Tool Kit goo.gl/JB7suY Download Game Design Tool Kit: http://goo.gl/IvOtYB The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
Kimberly Hayworth

Faculty Engagement Survey | ComETS - 1 views

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    "The Faculty Engagement Strategies Survey centers on faculty engagement in terms of 'educational technology strategies' and aims to collect information about how different administrators, staff and faculty at different institutions engage faculty and course instructors on the topic of effective use of educational technologies inside and outside of the classroom. The hope is that by collecting information on different strategies and their effectiveness we may all be able to make better, more informed decisions on this topic. Data is collected by sending out short monthly questionnaires on the CCUMC mailing list and three different EDUCAUSE mailing lists where a lot of educational technology professionals can be reached. The data collected each month is summarized and shared with the mailing lists. Feel free to explore the FAQ document in the left-hand menu for more information on the survey. You may also study the results of the different survey parts, which are listed under Results. You are welcome to contact the survey administrator Jacob E. Larsen (jlarsen@iastate.edu) if you have any questions."
Paul Beaufait

The Coronavirus and Class Broadcasts | EDUCAUSE - 0 views

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    "[I]f it becomes necessary to use remote synchronous class delivery, instructors should monitor how this mode of delivery impacts students, especially in the areas of participation and exam scores" (¶10).
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