Online interactive adventure about digital citizenship. Students travel in outer space with the three cyberpigs need their help with making crucial digital citizenship decisions along the way. The program does a good job of explaining the correct way to handle situations and what happens if you don't. It is engaging to 2nd and 3rd grade students.
Socrative is a tool that can be used for assessment, or review of classroom content. Students can take assessments, complete exit tickets or review by playing games.
Technology tool for informational and media literacy. Users bookmark, annotate and highlight and take notes on sources. The program also created a bibliography for students.
classroom management tool that allows for students, teachers and parents to be on the same page. Allows for teachers to also communicate messages through dojo about any events or activities in class.
https://padlet.com/my/dashboard Padlet works similar to a bulletin board or virtual post it notes. Students share texts, pictures, links or videos to one another. The layout can be similar to twitter where posts are stacked on top of each other or they can be scattered throughout like a bulletin board. Students and teacher can use padlet to share ideas for a question, be used as an exit ticket for assessment, share projects with the use of links, or videos. I used in my fifth and fourth grade classes to share a discussion about topic related to class. I also used it as way for students to engage with one another through a social media page safely and how to use it appropriately.