Skip to main content

Home/ techinpedagogy/ Group items tagged simulations

Rss Feed Group items tagged

mcsalito

Classroom Simulation Games for Teaching Economics - 1 views

  •  
    Short Description: economics-games.com allows students to run simulations and make decisions as a market participant. A student may elect to play a solo game or a multi-player game, selecting from a variety of economic topics such as fixed costs, monopoly, competition, and prisoner's dilemma (to name only a few). Depending on the game, students are initially presented with certain data/information and must submit decisions based on what is provided. Once the student (or each player) makes a decision, the student is directed to a results page which can then be discussed with the teacher and/or as a class. Example of Uses: As an aspiring high school Social Studies teacher with a background in Economics, this seems like a great tool to use to supplement the introduction of economic/business terms and concepts. In the classroom, students can learn definitions and principles (i.e., the "Who", "What", "Where", "When"); in the simulations/games, students experience and demonstrate the practical application of such terms to understand the "How" and "Why". In this context, critical thinking skills are used to assess the information provided and arrive at a well-reasoned decision. Such skills are further developed as the students and teacher engage in a discussion about the rationale and impact of the choices of the student(s), without, of course, the pressure of real world economic consequences. With an often dry topic as Economics, this tech tool also seems like an effective way to keep a class interested and engaged with material. Perhaps bonus points could be offered to students who yield good results in their simulation and can support their decision-making with strong arguments. The obvious limitation is that this particular tech tool is designed for one subject. However, similar simulations and educational role-playing games exist for other content areas. In any case, the simulation or game should present information to the s
joshuacelliott1

ExploreLearning Gizmos: Math and Science Simulations That Power Inquiry and Understanding - 0 views

  •  
    Hundreds of online simulations with lesson materials, supporting research-based strategies to build deep conceptual understanding in math and science.
joshuacelliott1

Free Online Textbooks, Flashcards, Practice, Real World Examples, Simulations | CK-12 F... - 0 views

  •  
    CK-12 Foundation provides a library of free online textbooks, videos, exercises, flashcards, and real world applications for over 5000 concepts from arithmetic to history
hiliarybassett

Minecraft - 0 views

The ability to create and navigate in a virtual world requires real-life problem solving and inquiry-learning, while keeping students engaged and interested. Minecraft would be a great tool in STEM...

Teacher Resource Collaboration Critical Thinking

started by hiliarybassett on 19 Jun 17 no follow-up yet
k8thegr8ssn

Common Sense Media: Digital Compass https://www.commonsense.org/education/digital-compass - 1 views

I attended a Common Sense Media workshop several years ago, and have found the organization an invaluable resource ever since. Their curriculum guides, app and other media ratings, technology contr...

Teacher Resource information literacy

started by k8thegr8ssn on 24 Jun 17 no follow-up yet
k8thegr8ssn

Common Sense Media - Digital Citizenship Curriculum Tools - 1 views

https://www.commonsense.org/education/scope-and-sequence Once again, I will reference a Common Sense Media tool for this topic as well! They have so many wonderful resources, and their Digital Cit...

Teacher Resource digital citizenship parent resources

started by k8thegr8ssn on 24 Jun 17 no follow-up yet
1 - 7 of 7
Showing 20 items per page