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jonathanl1

digiteen - Digital Law - 0 views

  • "Digital Law is defined as the electronic responsibility for actions, deeds which is either ethical or unethical. Digital responsibility deals with the ethics of technology. Unethical use manifests itself in form of theft and/or crime. Ethical manifests itself in the form of abiding by the laws of society." It is basically about what you are and are not allowed to do while surfing and using the Internet
jonathanl1

Digital Natives vs. Digital Immigrants | Jeff DeGraff - 0 views

  • digital immigrants (people born before the advent of digital technology)
jonathanl1

What is a Digital Identity? - 0 views

  • A digital identity is an online or networked identity adopted or claimed in cyberspace by an individual, organization or electronic device.
jonathanl1

digital native: definition of digital native in Oxford dictionary (American English) (US) - 0 views

  • A person born or brought up during the age of digital technology and therefore familiar with computers and the Internet from an early age
tjcastillo

Literacy Instruction with Digital and Media Technologies | Reading Rockets - 2 views

  • Simply using software programs on computers does not prepare students for new literacies' expectations. New literacies are deictic in that they constantly change and require teachers to embrace these changes. New literacies are essential in classrooms so that equal opportunities are offered to all students.
  • What makes today's kids really sit up and fires their neural fibers? Technology. Kids don't see laptops, MP3 players, cell phones, PDAs, DVD players, and video games as technology, it's just life. Schools need to connect education to their students' lives with technology.
  • Every week when I am lesson planning, I consider how I can best integrate the technology. I don't use the technology just for the sake of using it. I want to use it in a way that enhances learning and best motivates students. I find myself borrowing ideas from colleagues, the Internet, and educational publications. I am a better teacher because I am making my students' learning relevant to them and their times.
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  • A second issue is teacher knowledge and attitude about new literacies (Hew & Brush, 2007). Fernley presents a case study of working with teacher knowledge and attitude through a gradual model of moving to new literacies. Primary teachers are carefully supported with the lab and the gradual introduction of classroom laptops. In third grade, there are higher expectations for teachers to bring digital and media technologies to their classrooms. These efforts are carefully supported with Todd's leadership, ongoing professional development, and student experts. By fourth grade, teachers are aware of the extended expectations for laptop learning and instruction, and students are prepared for this more consistent use of digital and media literacies. To bring new teachers to new literacies and to provide support for returning teachers, there are summer workshops to refine teachers' knowledge about technology and explore ways to use it in learning. Todd similarly provides summer workshop support for student technology leaders.
  • The number one thing laptops have done is motivation. Kids are sitting up and leaning into their learning. As a teacher, this is the one thing I want from my students. If I have them engaged and motivated, the sky's the limit.
  • Teachers take on this challenge because it is their job to prepare students for the future. There is a steep learning curve at the beginning, but after the first year, most teachers won't spend any more time preparing lessons. Once teachers have training in using laptops and how to integrate technology with state standards there is greater student engagement in learning. Teachers will see that giving a laptop to a student results in greater engagement. Greater engagement equals higher achievement. End of story.
jonathanl1

digiteen09-1 - Digital Law - 0 views

  • Digital law is identified as the responsibility of being safe online and following online rules. It is basically know as the law of internet. Being able to follow the rules while using the internet. Abusing laws of the Internet can cause serious consequences. Examples of misusage are like Hacking into people’s computers, pirating software, downloading illegal music and creating viruses.
rayek69

What is the Impact of Technology on Learning? | Education.com - 1 views

  • They defined digital tools to include a wide range of media forms: images, video and audio clips, hypertext, hypermedia, and Web pages. The majority of studies they found dealt with reading comprehension and vocabulary development. Pearson et al. concluded that a wide range of digital tools enhance reading comprehension and vocabulary development by providing students access to word pronunciation, word meaning, contextual information, and comprehension scaffolds to guide an individual’s reading. Thus, a strong research base supports the conclusion that technology can enhance all aspects of literacy development.
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    very informative
jonathanl1

NAESP | National Association of Elementary School Principals - 1 views

  • This is a liberating shift. As teachers spend less time creating presentations and more time crafting powerful learning activities, they will find that material is covered with more depth and retention the first time around, saving them time and energy in the long run. Moreover, by allowing students to be explorers and designers, educators show that they believe in their students’ abilities and validate each student’s contribution to the class.
  • Middle schoolers might take it a step further to discover and develop steps for graphing a reflection on a coordinate plane. Exploring as a real mathematician would, students try to understand, analyze, and evaluate their experience to answer the posed question.
  • Kindergarteners create image-based movies on recycling and insects; First graders develop PowerPoint presentations for “My Time to Teach” projects to share with the class; Fourth graders prepare for their statewide standardized writing assessment by developing elaborate digital storybooks on free web 2.0 sites such as Storybird (www.storybird.com) or StoryJumper (www.storyjumper.com). Fifth graders collaborate to launch a Web Safety Wiki to teach other students worldwide about digital citizenship (wildcatwebsafety.wikispaces.com).
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  • Authentic audiences come in many forms—class presentations, school news shows, school websites, film festivals, literary publications, online publishing through blogs or other web 2.0 tools, contests and competitions, and Skyping with other classes around the world.
fillaudrey150

Using Technology to Support Literacy | Scholastic.com - 0 views

  • In this age of multimedia, a new kind of storytelling has emerged. Digital Storytelling takes the art of storytelling and adds elements of sound, video, and photo images to create a multi-dimensional tale that draws the reader into the story. It's an excellent tool to encourage students to take their writing to a new level as well as a way to bring technology into your curriculum.
rayek69

Using Technology as a Learning Tool, Not Just the Cool New Thing | EDUCAUSE.edu - 1 views

  • These are representatives of the Net Generation. They all use computers in their class work and in their hobbies. They have a wide range of interests, outside their chosen area of study. They are not locked into one thing, although all are highly motivated and pursue their interests with passion. They use the latest in technology, whether cell phones, computers, PDAs, MP3 players, or digital cameras. They expect things to work properly and work fast. They get bored if not challenged properly, but when challenged, they excel in creative and innovative ways. They learn by doing, not by reading the instruction manual or listening to lectures. These are the learners that faculty must reach.
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    article on how technology teaches
fillaudrey150

What is Technology Literacy - Standards for Students - 1 views

  • Technology literacy requires students to demonstrate new skills and knowledge.
  • Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  • Students use critical-thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources.
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