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Manuel Menezes de Sequeira

How we Teach Introductory Computer Science is Wrong | blog@CACM | Communications of the... - 1 views

  • In general, we teach computing by asking students to engage in the activity of professionals in the field: by programming.  We lecture to them and have them study texts, of course, but most of the learning is expected to occur through the practice of programming.  We teach programming by having students program.
  • After a half-century of advocacy associated with instruction using minimal guidance, it appears that there is no body of research supporting the technique. In so far as there is any evidence from controlled studies, it almost uniformly supports direct, strong instructional guidance rather than constructivist-based minimal guidance during the instruction of novice to intermediate learners.
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    Interesting blog entry about the reason why teaching be telling students to program by themselves does not work, at least for students starting to program.
Manuel Menezes de Sequeira

BlueJ - Teaching Java - 1 views

  • The BlueJ environment was developed as part of a university research project about teaching object-orientation to beginners. The system is being developed and maintained by a joint research group at Deakin University, Melbourne, Australia, and the University of Kent in Canterbury, UK. The project is supported by Sun Microsystems. The aim of BlueJ is to provide an easy-to-use teaching environment for the Java language that facilitates the teaching of Java to first year students. Special emphasis has been placed on visualisation and interaction techniques to create a highly interactive environment that encourages experimentation and exploration. BlueJ is based on the Blue system. Blue is an integrated teaching environment and language, developed at the University of Sydney and Monash University, Australia. BlueJ provides a Blue-like environment for the Java language.
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    An IDE which makes programing in Java much more attractive and intuitive for beginners than the use of other, professional IDEs.
Manuel Menezes de Sequeira

Thoughts on using Prezi as a teaching tool by Paul Hill on Prezi - 1 views

  • Thoughts on using Prezi as a teaching tool - Ideas and reflections on the effective use of Prezi to support whole class teaching
Manuel Menezes de Sequeira

Introductory Computer Science Lessons--Take Heart! | blog@CACM | Communications of the ACM - 0 views

  • Obviously there are a huge range of teaching approaches to novice programming across the world, but let's take the Barnes and Kolling "Objects First With Java" text book and Blue J environment . It's very popular (ranked as number 1 in three of the Amazon technical books categories for what it's worth) and used as an introductory text in many computer science departments. One of the features of this well designed textbook is that it aims to teach high level concepts as a priority over lower level language constructs. The BlueJ environment enables students to experiment with object orientation by calling methods on objects in a graphical environment. The text book encourages students to read code before they write it, and "wire in" small segments of their own code into a pre-written program. The lecture slides which come with the book give specific instruction and worked examples; students typically recieve this sort of instruction before working on small examples in the lab. In fact, working on small examples after a lecture on programming concepts is in my experience a fairly common pattern in first year instruction.
  • Kirschner, Sweller and Clark recommend the practices of a) providing worked examples for students to read and b) providing process worksheets which explain to students the processes they should go through when solving problems.These are both sensible suggestions but I wouldn't say they were unusual for computer science teaching. I would suggest that we tend to use a mixed bag of instructional techniques rather than basing our pedagogy on pure theory. And so therefore: we probably get our first year teaching right at least part of the time. Which is a bit of a comfort.
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    A response to Mark Guzdial's critique of minimally-guided instruction for introductory programming courses.
Manuel Menezes de Sequeira

What Should We Teach New Software Developers? Why? | January 2010 | Communications of t... - 1 views

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    Article by Bjarne Stroustrup on teaching software developers.
Manuel Menezes de Sequeira

Introduction to Programming and Scratch | Harvard Computer Science Lecture - 0 views

  • Introduction to Computer Science I is a first course in computer science at Harvard College for concentrators and non-concentrators alike. More than just teach you how to program, this course teaches you how to think more methodically and how to solve problems more effectively. As such, its lessons are applicable well beyond the boundaries of computer science itself. That the course does teach you how to program, though, is perhaps its most empowering return. With this skill comes the ability to solve real-world problems in ways and at speeds beyond the abilities of most humans.
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    An example of Scratch used at university level. Thanks to Facundo Quiroga for pointing to this example.
Manuel Menezes de Sequeira

Invent Your Own Computer Games with Python - Learn how to program with a free ebook pro... - 1 views

  • “Invent Your Own Computer Games with Python” is a free book (as in, open source) and a free eBook (as in, no cost to download) that teaches you how to program in the Python programming language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example.
  • “Invent with Python” was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.
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    "Invent Your Own Computer Games with Python" is a free book (as in, open source) and a free eBook (as in, no cost to download) that teaches you how to program in the Python programming language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.
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    Coloquei o texto que citaste como destaque (highlight). É melhor deixar as anotações para o nosso próprio texto. :-.)
Manuel Menezes de Sequeira

ACM: Digital Library: Communications of the ACM - 0 views

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    As important insights about the attitudes of computer science students and faculty that may help to understand how better to teach introductory programming.
Manuel Menezes de Sequeira

SIGCSE - 0 views

  • The ACM Special Interest Group on Computer Science Education provides a forum for educators to discuss issues related to the development, implementation, and/or evaluation of computing programs, curricula, and courses, as well as syllabi, laboratories, and other elements of teaching and pedagogy.
Manuel Menezes de Sequeira

CCSC Journal of Computing in Small Colleges - 1 views

  • The Journal of Computing Sciences in Colleges contains the conference proceedings for each of the regional conference sponsored by CCSC. It is distributed to faculty in over 200 colleges. Past issues of the journal have included articles such as: CS Accreditation Update Putting More Science into Computer Science I Teaching Ada at the Senior Level Ethical and Professional Issues in Computing Closed Laboratories in an Entry-Level C Programming Course Computing Curricula at a Community College Conducting User-Friendly Internet Workshops Campus Data Networks: A Case Study Non-Isomorphic AVL-Trees Experiences with Scheme in a Liberal Arts Computing Course   Past issues of the Journal are archived in the ACM's Digital Library. There is open access to the CCSC archive section of the Digital Library. For your convienence, you can also access the library by conference proceeding. Note: You need an ACM account to access these documents. If you don't have one you can sign up for a free account, it is simple and easy!
Manuel Menezes de Sequeira

UC Berkeley EECS | CS10 : The Beauty and Joy of Computing | Fall 2010 - 0 views

  • CS10, The Beauty and Joy of Computing, is an exciting new course offered by the UC Berkeley EECS Dept. Computing has changed the world in profound ways. It has opened up wonderful new ways for people to connect, design, research, play, create, and express themselves. However, just using a computer is only a small part of the picture. The real transformative and empowering experience comes when one learns how to program the computer, to translate ideas into code. This course will teach students how to do exactly that, using BYOB (based on Scratch), one of the friendliest programming languages ever invented. It's purely graphical, which means programming involves simply dragging blocks around, and building bigger blocks out of smaller blocks.
Manuel Menezes de Sequeira

CCSC Journal of Computing in Small Colleges - 0 views

  • The Journal of Computing Sciences in Colleges contains the conference proceedings for each of the regional conference sponsored by CCSC. It is distributed to faculty in over 200 colleges. Past issues of the journal have included articles such as: CS Accreditation Update Putting More Science into Computer Science I Teaching Ada at the Senior Level Ethical and Professional Issues in Computing Closed Laboratories in an Entry-Level C Programming Course Computing Curricula at a Community College Conducting User-Friendly Internet Workshops Campus Data Networks: A Case Study Non-Isomorphic AVL-Trees Experiences with Scheme in a Liberal Arts Computing Course
Manuel Menezes de Sequeira

A Conversation with Alan Kay - ACM Queue - 1 views

  • All of these ideas could be part of both software engineering and computer science, but I fear—as far as I can tell—that most undergraduate degrees in computer science these days are basically Java vocational training.
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    Interesting conversation with good insights into the history and nature of programming languages. The problems of Java are clearly pointed out. The degradation of introductory programming in computer science courses is also addressed.
Manuel Menezes de Sequeira

Google: Computer Science for High School (CS4HS) - 1 views

  • CS4HS (Computer Science for High School) is a workshop sponsored by Google to promote Computer Science in high school curriculum. With a grant from Google's Education Group, colleges develop a 2 day program for local high school CS teachers that incorporates informational talks by industry leaders, and discussions on new and emerging CS curricula at the high school level. On this site, you'll find information on how to hold a CS4HS workshop at your University, information for workshop attendees, and other helpful resources. We currently offer CS4HS grants in the US, Canada, and EMEA.
Manuel Menezes de Sequeira

Course: The Beauty and Joy of Computing - 2 views

  • Welcome to the UC-WISE module for CS10. This is where we will be hosting all of our lab guides and materials. Feel free to look around and play with the lab materials! The main website (http://inst.eecs.berkeley.edu/~cs10) will host the readings and the semester schedule, while the bSpace site (http://bspace.berkeley.edu) will be used for announcements and forums.
Manuel Menezes de Sequeira

ScratchEd - 0 views

  • Connect With other Scratch educators online and in your area
  • Share Your experiences and resources you've developed
  • Learn How your students can create and share with Scratch
Manuel Menezes de Sequeira

From programmingto software engineering: Notes of an accidental teacher, Bertrand Meyer - 1 views

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    This is the slide set for my Education Keynote at ICSE (International Conference on Software Engineering), Cape Town, South Africa, 5 May 2010. Usual caveats apply: this is only supporting material, not all of it understandable independently of the talk. Many of the original slides (in particular the programming-related examples) include animation, not visible in this version. URLs are clickable and have associated screen tips.
Manuel Menezes de Sequeira

Jeliot :: Description - 0 views

  • Jeliot 3 is a Program Visualization application. It visualizes how a Java program is interpreted. Method calls, variables, operation are displayed on a screen as the animation goes on, allowing the student to follow step by step the execution of a program. Programs can be created from scratch or they can be modifyed from previously stored code examples. The Java program being animated does not need any kind of additional calls, all the visualization is automatically generated. Jeliot 3 understands most of the Java constructs and it is able to animate them. Especial effort is currenlty being addressed to animate object oriented features, such as inheritance.
Manuel Menezes de Sequeira

CCSC Statement of Purpose - 0 views

  • The Consortium for Computing Sciences in Colleges is a non-profit organization focused on promoting quality computer-oriented curricula as well as effective use of computing in smaller institutions of higher learning which are typically non-research in orientation. It supports activities which assist faculty in making appropriate judgments concerning computing resources and educational applications of computer technology. Because departments in smaller colleges and universities are usually small and not highly specialized, the Consortium also encourages the sharing of expertise, effective curricula and efficient technological applications. The Consortium is concerned with the advancement of major programs in both Computer Science and Computer Information Systems, and with the use of computers in the Liberal Arts and Sciences.
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