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Manuel Menezes de Sequeira

BlueJ - Teaching Java - 1 views

  • The BlueJ environment was developed as part of a university research project about teaching object-orientation to beginners. The system is being developed and maintained by a joint research group at Deakin University, Melbourne, Australia, and the University of Kent in Canterbury, UK. The project is supported by Sun Microsystems. The aim of BlueJ is to provide an easy-to-use teaching environment for the Java language that facilitates the teaching of Java to first year students. Special emphasis has been placed on visualisation and interaction techniques to create a highly interactive environment that encourages experimentation and exploration. BlueJ is based on the Blue system. Blue is an integrated teaching environment and language, developed at the University of Sydney and Monash University, Australia. BlueJ provides a Blue-like environment for the Java language.
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    An IDE which makes programing in Java much more attractive and intuitive for beginners than the use of other, professional IDEs.
Manuel Menezes de Sequeira

take-an-advice - Project Hosting on Google Code - 0 views

  • The aim of this project is to create an AspectJ library making it possible to enforce Java coding policies and to express some of the constraints and semantics of UML directly in the code, making it more expressive and allowing these constraints and semantics to be checked either at compile time or at runtime. The library currently supports semantics related to accessibility, design by contract, relations between objects and the nature of the state of objects.
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    It may be a good idea to use Java annotations for expressing constraints and semantics that are usually absent from Java code. This allows compile time or runtime checks to be performed, and coding policies to be automatically enforced. These annotations can also improve the ability of tools such as Visual Tracer to show richer information about the dynamic structure of a program.
Manuel Menezes de Sequeira

greenfoot.org - 0 views

  • Consider greenfoot as a combination between a framework for creating two-dimensional grid assignments in Java and an integrated development environment (class browser, editor, compiler, execution, etc.) suitable for novice programmers. While greenfoot supports the full Java language, it is especially useful for programming exercises that have a visual element. In greenfoot object visualisation and object interaction are the key elements. If you know BlueJ and a microworld framework (like Karel the Robot or the AP Marine Biology Case Study) consider greenfoot as the best from both: object interaction (BlueJ) and object visualisation (microworlds).
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    An alternative to BlueJ with a much more visual bend that makes it somewhat similar to Scratch.
Manuel Menezes de Sequeira

visual-tracer - Project Hosting on Google Code - 0 views

  • Visual Tracer allows the user to watch and explore the trace of an executing application. It shows information about the main events as they occur, as well as about the existing instances and their historical values. Visual Tracer has a nice GUI that allows the user to set the status and the speed of the application execution. Visual Tracer handles both single- and multithreading applications.
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    This is, as yet, a proof-of-concept AspectJ library that allows the programmer to watch and navigate a complete record of a program's execution. The next step of this project is to use all the gathered information for building dynamic UML diagrams.
Manuel Menezes de Sequeira

AlgoViz.org | The Algorithm Visualization Portal - 0 views

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    AlgoViz.org is a gathering place for users and developers of algorithm visualizations and animations (AVs). It is a gateway to AV-related services, collections, and resources.
Manuel Menezes de Sequeira

Creating an Animated Music Video or Poem | ScratchEd - 0 views

  • This programming project is from Andrea Arpaci-Dusseau's CS202 "Introduction to Computation" course at UW-Madison. The project description includes: an overview for the project, which involves creating an animated music video or poem a set of inspiring example projects suggestions for good documentation practices an evaluation outline
Manuel Menezes de Sequeira

CS 202 - Introduction to Computation - 0 views

  • Designed for a diverse audience, this course examines some of the fundamental ideas behind the science of computing. This course, like the field of Computer Science in general, is more than just the study of how to use computers. At the highest level, this course focuses on studying algorithms which are step-by-step methods for accomplishing a complex task. Algorithms are useful in more places than you might imagine. Algorithms specify the work that must be done for large, complex tasks like sequencing the human genome and indexing and searching for web pages. But, algorithms can also describe how people can approach problems like finding a path out of a maze or solving a rubix cube. Understanding how to solve problems in a step-by-step fashion is useful for more than just computer scientists. In this course, we will investigate the types of problems we currently know how to solve with computation. We will compare different algorithms that solve the same problem and determine which are the most efficient. We will learn how modern computers perform computation by covering hardware and software topics on how data is stored and how instructions are executed. We will also survey the wide range of areas within computer science, including robotics, human-computer interaction, and artificial intelligence. To obtain hands-on experience with algorithms, we will be using a new programming environment called Scratch. Scratch enables beginners to create sophisticated programs by simply dragging and dropping predefined instruction blocks. Thus, we will acquire experience decomposing problems into well-defined steps without the fear of frustrating ``syntax'' errors. CS 202 can be used to satisfy the Quantitative Reasoning A (QR-A) and Natural Sciences requirements. CS 202 can also be used as part of a certificate in Computer Sciences.
Manuel Menezes de Sequeira

Introduction to Programming and Scratch | Harvard Computer Science Lecture - 0 views

  • Introduction to Computer Science I is a first course in computer science at Harvard College for concentrators and non-concentrators alike. More than just teach you how to program, this course teaches you how to think more methodically and how to solve problems more effectively. As such, its lessons are applicable well beyond the boundaries of computer science itself. That the course does teach you how to program, though, is perhaps its most empowering return. With this skill comes the ability to solve real-world problems in ways and at speeds beyond the abilities of most humans.
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    An example of Scratch used at university level. Thanks to Facundo Quiroga for pointing to this example.
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