"Augmented reality offers many ways for students to create media and delve deeper into their learning. Here are some simple ways that augmented reality can be used in education."
Free or Nearly Free Stuff 3D design tools Animation App inventing and Apps Augmented Reality: Guiness Book of Records 2014 Aurasma and Apositive - augmented Reality apps and Balloon powered cars ...
AR can be used to bring still pictures to life, point the camera on a mobile device at a still image and it will trigger a video. By following a few steps described here (with examples) you can create your own learning materials.
Alternatively AR can be triggered by location. Point your device at a pre-detemined location to retrieve a video or information you have prepared for learning.
The potential for augmented reality in iibraries and media centers - with some ideas and sites to explore the technology
Reaction to Chris Harris' SLJ article http://twe.tc/nY
Educators are increasingly using new media and digital technologies to teach and engage their 21st century students. Reading, writing, gaming, trans-media, immersive worlds, augmented reality, and Web 3.0 are all part of the new digital frontiers. Whether it's science or science fiction, Alice in Wonderland or Angry Birds, the dynamics of this new information ecology are transforming learning experiences in our schools. We can lead this learning revolution by ensuring that our library and the learning ecology we create can harness these new environments. How we do this, will determine our success and the future relevance and importance of our school libraries.
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The Art Project is a collaboration between Google and 151 acclaimed art partners from across 40 countries. Using a combination of various Google technologies and expert information provided by our museum partners, we have created a unique online art experience. Users can explore a wide range of artworks at brushstroke level detail, take a virtual tour of a museum and even build their own collections to share. With a team of Googlers working across many product areas we are able to harness the best of Google to power the Art Project experience. Few people will ever be lucky enough to be able to visit every museum or see every work of art they're interested in but now many more can enjoy over 30 000 works of art from sculpture to architecture and drawings and explore over 150 collections from 40 countries, all in one place. We're also lucky at Google to have the technology to make this kind of project a reality.
""Teaching scores are low in some universities because demand for the course is low - many young people don't see either the pay or the working conditions as attractive in comparison with other professions.""