Suitable for children grades 2-5. Game allows children to practice at various levels, teaching them to understand how books are arranged in the library, using both alphabetical order and the Dewey Decimal System.
virtual world for kids - Kids create a "Poptropican" character to travel the many Islands of Poptropica and use gaming literacy to enjoy a narrative that is often rooted in factual history. Problem-solving skills are honed as kids discover and solve mysteries unique to each Island. There are always new areas to explore in this ever-expanding world where kids can collect objects, read digital books and comics, watch movies, and compete in head-to-head competition.
Information and real life story about the "choking game". Be aware and protect our youth from injury and/or death while under the assumption of "getting high".
examines research and best practices to provide an enlightening overview of the ways in which these popular technologies make education (at all levels) more engaging and effective.
Individual and group challenges are a great way to teach and practice information fluency. All aspects of searching and evaluation are covered by these game-like challenges, from turning questions into effective queries, picking the right databases, homing in while browsing, evaluating authors and content, and more. Challenges are linked to Common Core State Standards and Information Fluency Competencies