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jensvermeersch

Evaluating the Value of Apps for Educational Use « User Generated Education - 0 views

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    Evaluating the Value of Apps for Educational Use
Gabriela Grosseck

Pontydysgu - Bridge to Learning - Educational Research - 1 views

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    October 11th, 2011 by Jenny Hughes Have been in Brussels for the last two days - speaking at 9th European Week of Regions and Cities organized by DG Regio and also taking the opportunity to join other sessions. My topic was Evaluation 2.0.
jensvermeersch

E-teacher 2.0 - 2 views

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    the project targets the following results, in order to answer significant questions: 1. A model for analyzing teachers' ICT‐pedagogical competency profiles, relating to European frameworks and based on conclusions from topical need analyses in the partner countries. 2. The further education module 'E‐teacher 2.0', developed jointly by the project partners and based on previous best‐practice projects as well as topical surveys. The module will empower teachers within new technologies, facilitate the process of redidactization and arm teachers to spot and integrate new relevant technologies as they emerge. The module will be developed as a generic model, adaptable to local needs, but within an internationally agreed upon framework. 'E‐teacher 2.0' will be trial‐run in each partner country in order to test, evaluate and optimize the module. Specific national versions of 'E‐teacher 2.0' will be developed in each country's language, adapted to local needs. 3. An accreditation of 'E‐teacher 2.0' and/or integration into continuing education in each partner country, with the aim of border-crossing mutual recognition.
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
jensvermeersch

Links-up .. the Project - 0 views

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    Links-up is research project about how 'Web 2.0' technologies - e.g. social networking software - are changing the face of education and training for disadvantaged people. The project puts together a picture of the 'landscape' of 'Learning 2.0 for Inclusion' by reviewing what has been done in the academic and research field, and by practitioners working on the ground in projects that have been using Web 2.0 to work with disadvantaged groups. It uses a series of 'action research' experiments, collaborating with 'host' projects working in the field, to evaluate the added contribution Web 2.0 can make to practices that use learning to support social inclusion.
jensvermeersch

Behavior Management Software - ClassDojo - 0 views

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    Evaluation tool for behaviour in class room
jensvermeersch

T3 - Teaching to Teach with Technology - 1 views

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    T3 goal is to develop and validate an innovative teaching program to promote the use of advanced learning technology by university teaching staff; secondary school teachers; trainers involved in VET. Key features of the program will include: theoretical classes discussing the features and advantages of the new technologies; practical workshops, in which learners (university teaching staff, teachers and trainers) simulate learning sessions and familiarize with technologies; project work, in which learners will prepare learning projects for use in their own classes, implement the project, and evaluate the results; joint assessment of the results by participants in the program.
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