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Matthew Wells

How Games Affect The Brain Infographic | e-Learning Infographics - 0 views

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    "The How Games Affect The Brain Infographic examines the neurology of gaming. As with most things, "gaming" (or being engaged in video games) has both positives and negatives when it comes to developing minds. Too much gaming, and the positive effects are overshadowed by the negative. Yet, the right balance can add another avenue for pursuing educational goals and achievement. As a result, more and more programs are using gaming to reach and teach students in ways they never could before. Therapy programs, schools, and even research scientists have all benefitted from the strategic use of games to increase success."
Matthew Wells

1-to-1 Essentials Program | Common Sense Media - 0 views

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    "Rolling out a 1-to-1 technology program can be a daunting task for any school or district. After talking to some of the most forward-thinking 1-to-1 administrators and teachers, we've got the inside scoop ... and we're here to share it with you! 1-to-1 Essentials offers the guidance you need in order to proactively, rather than reactively, address issues that schools commonly face when going 1-to-1. We encourage you to explore, customize, and choose the resources that will best support your school community."
Matthew Wells

Cambridge GCSE Computing Online - supporting the GCSE in Computing Science from OCR - 0 views

  • SchoolTube video loading issues Monday 28th July: SchoolTube appear to be having issues with their video delivery, and many of our users are subsequently getting error messages when attempting to view the videos. We are pursuing this issue with SchoolTube and look forward to its swift resolution. We apologise for the inconvenience. Below are links to the videos on YouTube for you to access the videos on in the meantime. Each link is to a playlist containing all the videos for the topic. Fundamentals
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    "This MOOC (Massive Open Online Course) has been created by the Cambridge-based partnership of exam board OCR, Cambridge University Press (CUP) and the Raspberry Pi Foundation. The course is based on OCR's GCSE Computing curriculum and gives participants an excellent opportunity to investigate how computers work, how they are used, and to develop computer programming and problem-solving skills. The course has been designed for 14-16 year olds; but is free and open to all, and can be used either as a course or a resource to support teachers.   The course is running now; it has no start or end date.   Content will be released on a phased basis with all learning episodes available from April 2014. We want to learn as we go along and welcome your feedback. We see this phase as a shared experience and will take on learner and teacher feedback to adapt, tailor and carve the way for phases 2 and 3"
Matthew Wells

Codea - iPad - 0 views

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    "Codea for iPad lets you create games and simulations - or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer. "
Matthew Wells

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Edutopia - 0 views

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    "According to Code.org, 90 percent of U.S. schools are not teaching any computer science. Eyebrows have been raised this year as the U.K. passed a plan to educate every child how to code. In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They don't need this skill because they'll all go into it as a career -- that isn't realistic -- but because it impacts every career in the 21st century world. Any country recognizing that will benefit in the long term. Here's how you can start."
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