Sound is Not a Simulation | Linda O'Keeffe - 0 views
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john roach on 26 May 22"In order to design a computer game soundscape that allows a game player to feel immersed in theirvirtual world, we must understand how we navigate and understand the real world soundscape. In thischapter I will explore how sound, particularly in urban spaces, is increasingly categorised as noise,ignoring both the social signicance of any soundscape and how we use sound to interpret and negotiate space. I will explore innovative methodologies for identifying an individual's perception of soundscapes. Designing virtual soundscapes without prior investigation into their cultural and social meaning could prove problematic."