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john roach

Sunday Sound Thought #92: Some Thoughts On Audio Games - 1 views

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    "This year I took part in Audio Game Jam 2. A game jam with the goal to raise awareness of accessibility issues experienced by visually impaired people when playing video games. If you haven't heard of audio games, these are games which are played mostly or solely through audio. There's lots of audio games across many genres like narrative adventures, flight simulators, RPG's, RTS games or even GTA style games."
john roach

The Beeping, Gargling History of Gaming's Most Iconic Sounds | WIRED - 0 views

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    THE BOUNCY BEEPS of Pac-Man. The percussive build-up in Legend of Zelda. The effusive gibberish of The Sims. The sounds in videogames tell us to speed up, start over, and of course, to keep playing. But how does one set of beeps so effectively tell you you've gained power, while another indicates your character has died? And how, exactly, does someone create the sound of the Dark Knight punching the Joker in the face? The answer: Genius sound design.
john roach

Beyond the Grave: The "Dies Irae" in Video Game Music | Sounding Out! - 1 views

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    "For those familiar with modern media, there are a number of short musical phrases that immediately trigger a particular emotional response. Think, for example, of the two-note theme that denotes the shark in Jaws, and see if you become just a little more tense or nervous. So too with the stabbing shriek of the violins from Psycho, or even the whirling four-note theme from The Twilight Zone. In each of these cases, the musical theme is short, memorable, and unalterably linked to one specific feeling: fear. The first few notes of the "Dies Irae" chant, perhaps as recognizable as any of the other themes I mentioned already, are often used to provoke that same emotion."
john roach

The Psychology Behind the World's Most Recognizable Sounds | WIRED - YouTube - 0 views

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    "Two sonic branding experts explain the thinking behind some of the world's most recognizable sounds. Featuring: Andrew Stafford - Co-Founder & Director at Big Sync Music Steve Milton - Founding Partner at Listen"
john roach

The lost sounds of Stonehenge - BBC News - 0 views

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    "Stonehenge is a ruin. Whatever sound it originally had 3,000 years ago has been lost but now, using technology created for video games and architects, Dr Rupert Till of the University of Huddersfield has - with the help of some ancient instruments - created a virtual sound tour of Stonehenge as it would have sounded with all the stones in place."
john roach

Video Feature: Martin Stig Andersen: Death In Design - 1 views

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    "Jonas Hollerup Helle  did an in-depth feature interview of Martin Stig Andersen, Sound Designer & Composer behind Playdead's LIMBO & INSIDE."
john roach

Resonance Audio - - 0 views

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    "With Resonance Audio, bring dynamic spatial sound into your VR, AR, gaming, or video experiences at scale."
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