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john roach

craigsmith - archive vintage sound effects from film and TV - Freesound - 0 views

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    Craig Smith, has digitized and shared a 27GB collection of vintage sound effects. The sounds form three collections. They consist of high-quality, first generation copies of original nitrate optical sound effects from the 1930s & '40s created for Hollywood studios. They were collected by a prominent sound editor who worked in the industry for 44 years. The fragile optical elements were donated to USC, and transferred to tape by USC Cinema students in the early 1970s. There are three collections: The Gold and Red Libraries (Gold effects start with "G", Red with "R") consist of high-quality, first generation copies of original nitrate optical sound effects from the 1930s & '40s created for Hollywood studios. They were collected by a prominent sound editor who worked in the industry for 44 years. The fragile optical elements were donated to USC, and transferred to tape by USC Cinema students in the early 1970s. The Sunset Editorial (SSE) Library was also donated to USC around 1990. It includes classic effects from the 1930s into the '80s. These effects are from 35mm magnetic film. They were often several generations removed from the originals, and not as clean, so some careful restoration was done to make them more useful. SSE effects start with "S" About Craig Smith: "I have been recording, editing, & mixing sound since 1964, and teaching sound design and technology at California Institute of the Arts since 1986. In my spare time, I experiment with implied narrative and accidental sound design -- putting together sounds & images that have nothing to do with each other to create unexpected stories."
john roach

Visualizing Sound - Representations of Sound in Contemporary Creation - We Make Money N... - 1 views

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    "Visualizing Sound - Representations of Sound in Contemporary Creation stems directly from the LEV (Laboratorio de electrónica visual - Visual Electronics Lab) Festival. Launched at LABoral in 2007, the festival focuses on the convergence of electronic sound creation and visual arts. Visualizar el sonido [Visualizing Sound] brings the same line of enquiry into the white walls of the art center. The result is an exhibition where sound and image perfectly balance each other. Some works give a graphic, architectural and physical presence to sound, others reveal the sound produced by physical objects we'd otherwise regard as perfectly mute."
john roach

Welcome to Positive Soundscapes - Positive Soundscapes - 1 views

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    The project set out to give a rich and rigorous account of human perception of and response to soundscapes. To do this it used overlapping methods from a wide range of disciplines, ranging from the quantitative (e.g. acoustics) to the qualitative (e.g. social science) to the creative (e.g. sound art). Qualitative fieldwork (soundwalks and focus groups) determined that people conceptualised a soundscape into three components: sound sources (e.g. a market), sound descriptors (e.g. rumbling) and soundscape descriptors (e.g. hubbub). Lab-based listening tests along with the fieldwork have revealed that two key dimensions of the emotional response to a soundscape are calmness and vibrancy. In the lab these factors explain nearly 80% of the variance in listener response. Interview responses from real soundscapes further indicate that vibrancy can be expressed in two sub-dimensions expressing variation over time and over sound mix. Physiological validation of the main dimensions is provided by images of changes in the brain during listening from fMRI scans and by changes in heart rate. Artistic work and the public responses to it illustrate the huge range of sounds and soundscapes considered positive. Tools for simulating soundscapes have been developed and seem to be effective for several purposes, including design and public engagement - that is, sound play. The project results will lead to new metrics and assessment methods for soundscapes, new ideas for design and user engagement and, perhaps, better policy on environmental noise.
john roach

Aural Guidings: The Scores of Ana Carvalho and Live Video's Relation to Sound | Soundin... - 0 views

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    "If you were to choose to watch live video composer and performer Ana Carvalho's work silent, your brain would be easily guided into a synesthetic experience, assigning sounds to each rhythmic change in color, pace, frame. Her images oscillate…they dance, they breathe. As you experience this, there might be a sense that you have lost your ability to hear the outside world, as these images are clearly attached to, woven with, a part of sound."
john roach

"SKIN" Transforms Your Emotions Into Sound And Color Through Sweat Data | The Creators ... - 0 views

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    "Harvest Works gallery in New York exhibited an installation by audiovisual artist, Claudia Robles, that gets under your skin... literally. SKIN is a project that measures gallery visitors' skin moisture using a GSR (Galvanic Skin Response) interface and transforms that data into sound and images. Psychological states such as stress, nervousness, and even arousal become observable, external information. Be careful who you test it out around. "
john roach

Photosounder.com - Image-sound editor & synthesizer - 0 views

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    convert an image into sound
john roach

Surface Noise | Artangel - 0 views

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    "Overlaying a map with the sheet music for London Bridge is Falling Down, Scanner walked through London and made audio recordings on a Digital Audio Tape (DAT) machine and took digital photographs at the points where the musical notes fell on the map. The visual images were fed into a computer and translated into sound which Scanner mixed live with the DAT recordings."
john roach

Image into sound - Music sketch diary #1 on Vimeo - 0 views

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    "Music sketch diary. Prototyping. Generate music and synthesizers by sketching wavetables and scores."
john roach

Inclusive Technologies Research -  David Bobier - 0 views

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    "My research is also experimenting with new immersive technology in the areas of vibrotactile experiences, gesture recognition devices and sensor technology that translates body movement into digitally generated sound and image. Each of these technologies has initially been developed to enhance the sensory experiences of those with sensory loss, mental illness or individuals with disabilities."
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