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Best content in Solutions to Game Addiction | Diigo - Groups - 2 views

  • rise of social media,
  • Should we discuss the definition of game addiction before moving on to the discussion of causes?
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    maybe rise of social media is a cause...
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Good Game Spawn Point - ABC3 TV - 3 views

shared by anonymous on 07 Nov 11 - Cached
Ole C Brudvik liked it
    • anonymous
       
      the "Game On" at Macquarie University, exploring the positive side of the game.
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Google Trends: video game addiction - 1 views

  • Scale is based on the average worldwide traffic of video game addiction in all years
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    Google trends graph about video game addiction 
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    use tags for all bookmarks

Positive things about Games - 1 views

started by anonymous on 07 Nov 11 no follow-up yet
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Video game addiction - Wikipedia, the free encyclopedia - 0 views

  • Video game addiction, or more broadly used video game overuse, is excessive or compulsive use of computer and video games that interferes with daily life. Instances have been reported in which users play compulsively, isolating themselves from family and friends or from other forms of social contact, and focus almost entirely on in-game achievements rather than other life events.[1][2][3] There is no formal diagnosis of video game addiction in current medical or psychological literature. Inclusion of it as a psychological disorder has been proposed and rejected for the next version of the Diagnostic and Statistical Manual of Mental Disorders (DSM).[4][5][6]
  • References
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    There seem to be no common census on a definition on what is game addiction. The main goal of this task is to build a solution or maybe a definition as Jørn proposed. There are different causes to game addiction identified by research/observation/personal opinions etc. and different evidences for it so I suggest you first research the web and collect causes of game addiction, bookmark them with explanatory tags e.g., psychological, entertainment etc. i dont know your task is to find out. Then support those causes with evidence (e.g., results from research studies, statistics, observation etc.). Use the tagging to build a collection of causes and evidence and discuss them in-situ with comments and when you have several causes and evidences then a solution/definition to game addiction start to emerge. It all depends on what the status qua is on solution/definition of game addiction now. You are not supposed to immediately find the "correct" answer to the problem with game addiction. You are supposed to use this tool together to research the topic and propose a solution/definition to it AND that will emerge as you work collaboratively with the task. Still waiting for Håvar and Andreas to participate but we continue as we wait for them to join in:)
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    check the 'reference' section of this wikipedia entry on game addiction, there are many referring to relatively recent studies in 'game addiction'.
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Using Diigo to Learning to Work Creatively with Knowledge - 1 views

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    To get started: 1) Install Diigo toolbar or Diigolet tools for bookmarking, highlighting and adding sticky notes in your browser You find the tools you can use by clicking on Tools on top menu of Diigo website. I use Firefox and therefore I use the Diigo toolbar for Firefox. Diigolet is a lighter version for those browsers that does not support toolbar plugins but it is fine to use for this learning activity;). Have a look at the tools and choose the one that suits the technology/software you will use. 2) Introduce yourself to each other in the Introductions topic under before you start the activity. Good luck! 3) Any problems then start a new topic, comment a topic and I will help you or you will help each other:) The learning activity we do here is based on the instructional method "Knowledge building". Knowledge building is: 1) a focus on idea improvement, 2) a focus on pursuing solutions to problems and not answer to questions, 3) a focus on the knowledge as valuable to the community, 4) a focus on that all ideas are treated as improvable with respect and judged according to what they can contribute to the group´s problem-solving 5) and the goals and products are emergent. For a brief introduction to Diigo and the basis of this learning activity have a look at this doc: https://docs.google.com/document/d/1qGqmKafrnXpBAA-d-N8khfEiDVE4tjyuyUp8gt_6wFk/edit Any questions/feedback use the comment function here or add sticky notes to this Group page.
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Taylor & Francis Online :: Development and Validation of a Game Addiction Scale for Ado... - 3 views

  • Although the APA (2007)5. American Psychiatric Association. (2008). Statement of the American Psychiatric Association on “video game addiction”. Retrieved July 15, 2008, from http://www.psych.org/MainMenu/Newsroom/NewsReleases/2007NewsReleases/07-47videogameaddiction_2_.aspx View all references does not consider “video game addiction” a mental disorder at this time, such a diagnosis could be confirmed by 2012, if research warrants it. The main aim of the current study is to respond to the need for more research on this issue by developing a game addiction scale for adolescents based on criteria for pathological gambling found in the DSM (APA,
  • Our data indicated that the percentage of addicted adolescent Dutch gamers is approximately 2%, but it could be as high as 9%, depending on the method of determining when someone is addicted.
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    Should we discuss the definition of game addiction before moving on to the discussion of causes?
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    Good suggestion Jørn! The team could start with research and discuss the definition of game addiction.
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