Skip to main content

Home/ Solutions to Game Addiction/ Group items tagged pdf

Rss Feed Group items tagged

Ole C  Brudvik

http://www.vcu.edu/sitar/sitarnewsletterOct08.pdf - 1 views

    • Ole C  Brudvik
       
      You cculd use sticky notes on PDF and place it next to the text you are referring to.
    • Ole C  Brudvik
       
      Or copy/paste the text in the PDF in sticky note.
  •  
    inside te PDF?
  •  
    Copy the text from the PDF and paste it in a a comment to the PDF bookmark.
anonymous

electronic friend - 4 views

see http://www.grandtheftchildhood.com/GTC/Research_Papers_files/Olson_Motivations%20for%20Play_final.pdf I think this article is interesting, sadly i can't or not know yet how to annotate on the ...

addiction cause definition game

frognvgs frognvgs

wood_problems_game_addiction.pdf (application/pdf-objekt) - 2 views

  •  
    This paper argues that the recent concerns about video game "addiction" have been based less on scientific facts and more upon hysteria.
  • ...1 more comment...
  •  
    reading the article you shared, especially as expressed in the "general discussion" section, it's not inherent in the activity of playing computer game it self, nor simply about time management. i think it's more in the psychological side of the addict, that he/she actually choose to be addicted to game. just like anyone else can be addicted to smoking or playing golf.
  •  
    Two possible approaches: game addiction is/is not a real problem (dichotomous); or: game addiction exists on a scale from barely noticeable to debilitating. The article by Taylor and Francis below discusses a scale (7x3 indicators).
  •  
    Jørn, for you to complete this task and create your proposal for a solution to game addiction you should do some more research or look at the bookmark of the other students here and based on that write your proposal in the topic above: "Proposal for solution to game addiction". Your solution should be based on the bookmarks you add here.
Ole C  Brudvik

Olson_Motivations for Play_final.pdf (application/pdf-objekt) - 0 views

  •  
    Electronic games are now an everyday part of childhood and adolescence. The debate has moved from whether children should play video games to how to maximize potential benefits and to identify and minimize potential harms. To do this, we must understand what motivates children to play electronic games and what needs the games meet. Drawing on a survey of 1,254 middle school children, focus groups with boys and their parents, and findings from other quantitative and qualitative research, the author describes a variety of motivations for video game play (including games with violent content) and how these may vary based on factors such as mood, environment, personality, and developmental stage. The findings are put into the context of normal development, and suggestions are given for parents, educators, and researchers.
  •  
    Interesting article from Andreas about childrens motivations to play games and how these varies based on various factors.
Ole C  Brudvik

tech question - 5 views

not at the moment. You can copy paste in a sticky note or description/comment field to collect the tex you wabt.

Ole C  Brudvik

Using Diigo to Learning to Work Creatively with Knowledge - 1 views

  •  
    To get started: 1) Install Diigo toolbar or Diigolet tools for bookmarking, highlighting and adding sticky notes in your browser You find the tools you can use by clicking on Tools on top menu of Diigo website. I use Firefox and therefore I use the Diigo toolbar for Firefox. Diigolet is a lighter version for those browsers that does not support toolbar plugins but it is fine to use for this learning activity;). Have a look at the tools and choose the one that suits the technology/software you will use. 2) Introduce yourself to each other in the Introductions topic under before you start the activity. Good luck! 3) Any problems then start a new topic, comment a topic and I will help you or you will help each other:) The learning activity we do here is based on the instructional method "Knowledge building". Knowledge building is: 1) a focus on idea improvement, 2) a focus on pursuing solutions to problems and not answer to questions, 3) a focus on the knowledge as valuable to the community, 4) a focus on that all ideas are treated as improvable with respect and judged according to what they can contribute to the group´s problem-solving 5) and the goals and products are emergent. For a brief introduction to Diigo and the basis of this learning activity have a look at this doc: https://docs.google.com/document/d/1qGqmKafrnXpBAA-d-N8khfEiDVE4tjyuyUp8gt_6wFk/edit Any questions/feedback use the comment function here or add sticky notes to this Group page.
1 - 6 of 6
Showing 20 items per page