Your learning task is: Propose a solution to game addiction Research online for what causes game addiction and what are the evidences for it. Then based on your groups findings create a proposal for a solution to game addiction. Use the Diigo tools to bookmark, highlight, tag and comment/sticky note the resources that can be: definitions, causes, evidences, psychological etc. and in the topic "Proposal for solution to game addiction" write your proposal to a solution. Your assessment for this task will be based on your competence to use Diigo bookmarjing to research and find causes and evidences and use these to propose a solution to game addiction.Your final assessment will be scored on a scale 1-4 based on your ability to use the Diigo tools to engage with online content, bookmark and tag relevant resources and interpret/discuss causes and/or evidence to game addiction. And write a proposal for a solution to game addiction based on the group`s research on causes and evidence. Assessment scale: 1. Bookmark resources but do not use tags to categorize the causes/evidences. 2. Bookmark resources, tag them with explanatory tags of the causes/evidences. 3. In addition to bookmarking and tagging add your own interpretation/description of the cause/evidence in the bookmark with comment function and sticky notes. This includes any bookmark, not only your own. 4. Based on the groups research (bookmarks, tags, comments, sticky notes) write a proposal to a solution to what causes game addiction in the discussion topic: "Proposal for solution to game addiction (http://groups.diigo.com/group/solutions-to-game-addiction/content/proposal-for-solution-to-game-addiction-3653848)" Your final score will be a sum calculated based on which ones of these 4 processes you do. For example, if you do 1 and 4 then your score will be 5. Max. score therefore is 10. Looking forward to your research, discussions & solutions using Diigo:)