This is the final step of this task. Based on your research, make a proposal for a solution to game addiction. It is complex and as we see from the research there are many potential causes. Use the research and make your proposal. There is no right or wrong solution, focus on idea improvement. Looking forward to see your proposals.
Your final assessment will be scored on a scale 1-4 based on your ability to use the Diigo tools to engage with online content, bookmark and tag relevant resources and interpret/discuss causes and/or evidence to game addiction. And write a proposal for a solution to game addiction based on the group`s research on causes and evidence.
Assessment scale: 1. Bookmark resources but do not use tags to categorize the causes/evidences. 2. Bookmark resources, tag them with explanatory tags of the causes/evidences. 3. In addition to bookmarking and tagging add your own interpretation/description of the cause/evidence in the bookmark with comment function and sticky notes. This includes any bookmark, not only your own. 4. Based on the groups research (bookmarks, tags, comments, sticky notes) write a proposal to a solution to what causes game addiction in the discussion topic: "Proposal for solution to game addiction (http://groups.diigo.com/group/solutions-to-game-addiction/content/proposal-for-solution-to-game-addiction-3653848)"
Your final score will be a sum calculated based on which ones of these 4 processes you do. For example, if you do 1 and 4 then your score will be 5. Max. score therefore is 10.
I think the groups collected, tagged and commented gives good insight into game addiction. It is a complex issue that can develop into psychological disorders and chemical dependency in the brain. Other factors as stages of development of children, personality, escape from real life, nature of the game engagement and other contextual factors has an effect on this and a solution to game addiction should be based on managing such causes systematically:).
Your final assessment will be scored on a scale 1-4 based on your ability to use the Diigo tools to engage with online content, bookmark and tag relevant resources and interpret/discuss causes and/or evidence to game addiction. And write a proposal for a solution to game addiction based on the group`s research on causes and evidence.
Assessment scale:
1. Bookmark resources but do not use tags to categorize the causes/evidences.
2. Bookmark resources, tag them with explanatory tags of the causes/evidences.
3. In addition to bookmarking and tagging add your own interpretation/description of the cause/evidence in the bookmark with comment function and sticky notes. This includes any bookmark, not only your own.
4. Based on the groups research (bookmarks, tags, comments, sticky notes) write a proposal to a solution to what causes game addiction in the discussion topic: "Proposal for solution to game addiction (http://groups.diigo.com/group/solutions-to-game-addiction/content/proposal-for-solution-to-game-addiction-3653848)"
Your final score will be a sum calculated based on which ones of these 4 processes you do. For example, if you do 1 and 4 then your score will be 5. Max. score therefore is 10.
Good luck!