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steven bloom

Video games help focus on fine detail - 1 views

  • Video games help focus on fine detail From: The Australian February 13, 2007 12:00AM Increase Text Size Decrease Text Size Print Email Share Add to Digg Add to del.icio.us Add to Facebook Add to Kwoff Add to Myspace Add to Newsvine What are these? PLAYING video games that involve high levels of visual action on a daily basis can improve your ability to see fine detail, a study shows. Researchers at the University of Rochester in the US have found that people who played action video games for a few hours a day over the course of a month sharpened their ability to identify letters by about 20 per cent. "Action video game play changes the way our brains process visual information," says Daphne Bavelier, professor of brain and cognitive sciences at the university. "After just 30 hours, players showed a substantial increase in the spatial resolution of their vision, meaning they could see figures like those on an eye chart more clearly, even when other symbols crowded in."
    • Daryl Bambic
       
      Why highlight this?
  • PLAYING video games that involve high levels of visual action on a daily basis can improve your ability to see fine detail, a study shows. Researchers at the University of Rochester in the US have found that people who played action video games for a few hours a day over the course of a month sharpened their ability to identify letters by about 20 per cent. "Action video game play changes the way our brains process visual information," says Daphne Bavelier, professor of brain and cognitive sciences at the university.
  • These games push the human visual system to the limits and the brain adapts to it," she says. "That learning carries over into other activities and possibly everyday life."
    • Daryl Bambic
       
      An interesting article.
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    This website talks about how video games help looking at the fine detail. It states that playing action video games such as halo or call of duty refine your ability to see fine detail. This characteristic is important for doctors or architects. This website is credible becuase it took it's information from the university of Rochester in the United States study.
steven bloom

The Good and Bad Effects of Video Games - 1 views

  • Following instructions                o    Problem solving and logic                 o    Hand-eye coordination, fine motor and spatial skills
    • Daryl Bambic
       
      What is the utility of highlight thisÉ
  • Resource management and logistics
  • Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives
    • Daryl Bambic
       
      Your highlighting should be carefully chosen and reflect the thesis and main idea of the article, or at least what you want to remember about why this article is important in your research.
  • ...11 more annotations...
  • Quick thinking, making fast analysis and decisions
  • Strategy and anticipation
  • Developing reading and math skills
  • Perseverance
  • Memory                o    Reasoned judgments               
  • Estimating skills                o    Inductive reasoning and hypothesis testing
  • Mapping
  • Pattern recognition
  • Teamwork and cooperation when played with others
  • Simulation, real world skills
  • Too much video game playing makes your kid socially isolated.  Also, he may spend less time in other activities such as doing homework, reading, sports, and interacting with the family and friends.   Video games do not exercise your kid’s imaginative thinking.  Using imagination may be important in developing creativity.   Some video games teach kids the wrong values.  Violent behavior, vengeance and aggression are rewarded.  Negotiating and other nonviolent solutions are often not options.  Women are often portrayed as weaker characters that are helpless or sexually provocative.    Games can confuse reality and fantasy. Academic achievement may be negatively related to over-all time spent playing video games. Studies have shown that the more time a kid spends playing video games, the poorer is his performance in school.  (Anderson & Dill, 2000; Gentile, Lynch & Walsh, 2004) Video games may also have bad effects on some children’s health, including obesity, video-induced seizures. and postural, muscular and skeletal disorders, such as tendonitis, nerve compression, carpal tunnel syndrome. When playing online, your kid can pick up bad language and behavior from other people, and may make your kid vulnerable to online dangers.
    • Daryl Bambic
       
      This is better, even though it`s a tad long.
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    This website gives us all the good and bad affects of video gaming for example inproves spatial and hand eye coordination, improves problem solving and logic. All these things that video games do for us may have an explanation on why the averages of the students who play video games our higher or lower. Basically this website helps us make connection between a characteristic such as problem solving and the subject math. This is a reliable website because the information is brought by the raise kids network
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    Same comment as above.
steven bloom

Video Games, And Academic Performance: Some Good News - 1 views

  • And while the researchers found a strong relationship between video games and lower grade point averages, playing video games did not appear to affect math skills and had a positive relationship with visual-spatial skills. These skills – in which a child learns visually, by thinking in pictures and images – are considered the “training wheels” for performance in science, technology, engineering and math.
    • Daryl Bambic
       
      A better site!
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    In this aritcle they did a study where they took 20 middle schools and monitored the children playing video games. They found that when students played video games there grade point average did increase. Although playing video games helped their visual spatial skills
steven bloom

Computer Gaming Effects on Academic Performance - 1 views

  • Frequency and Academic Performance" individuals who spend two or more hours playing games on a daily basis score lower in every subject than their non-gaming counterparts. By spending a high percentage of time on video games there is not enough time left to spend in studying for classes. The study found that there was "not a single significant positive correlation between gaming and academic performance."
    • Daryl Bambic
       
      Good article but this site is not the most credible.
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    This webiste tells us that the only positive effect of video games on kids is that it helps with problem solving. According to the Australasian Journal of Educational Technology said that anyoen who spends two hours or more playing video games per day have have a lower grade point average in every subject. This aritcle tells us that playign video games may improve the child's street smarts and ability to solve but not their book smarts.
Mason Brenhouse

Rap Music's Psychological Effects: Research into Mood, Behavior, Crime, Violence and Ge... - 2 views

  • While a number of studies have associated lower grades with students who listen to rap or heavy metal music, one study found that white students actually improved their academic abilities after watching rap videos, as well as expressing more progressive attitudes—after watching politically focused rap videos, they were more inclined to support a liberal black political candidate. Unfortunately, there was no indication of similar research being conducted with black students.
    • Mason Brenhouse
       
      What truly caught my attention about this paragraph was that it was specifically related to the academic marks of those that are fond of rap music. It speaks of the effects on certain people after watching rap music videos. 
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    This article speaks about the psychological effects of rap music spanning from perception of crime and violence to attitudes toward women and even academic achievement. This will be very helpful in my project as it will add much needed information on the consequences of rap music. 
mira ahmad

Youtube video-Miss USA is unaware - 0 views

shared by mira ahmad on 07 Oct 10 - No Cached
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    This video is an example of Miss USA answering a question.
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    Why is she an example of the larger population?
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    This video is important because she was chosen to become miss USA by the american population... I thought that it was a good example because it shows how she can't even formulate an answer that makes sense. What she says has nothing to do with the question...
Daryl Bambic

BrainJogging » New studies find video games to be detrimental to children's s... - 2 views

  • Boys who received a game system at the beginning of the study showed an immediate increase in how much time they spent playing video games and a decrease in the after-school academic activities.  They also had significantly lower reading and writing scores than the group of boys that were promised a game system at the end of the study.  Parents reported no behavioral changes, but there was an immediate increase in teacher-reported learning problems for boys that received a game system at the beginning of the study (Science Daily).
    • Daryl Bambic
       
      This is a common argument for the negative position.  Be aware that there are educators who use gaming as a teaching tool and believe that it can be positive.  
    • Daryl Bambic
       
      This site is an example of how a web page can have a blog section.  The purpose of this site is to sell a product but the author (a special ed teacher) also has much experience and a point of view on an important topic.  If there is a place to leave a comment, then you may consider this as a blog.
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    This is a good link for Steven and Malik
arturirgaliyev

How Technology Affects Global & Local Cultures - Video & Lesson Transcript | Study.com - 0 views

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    C: Info recent and site clean and well programmed  R: Site ties in two of my main themes (Culture and Technology)  A: Jason Nowaczyk is a social stidues teacher in the states A: Once again, clean site, no visible mistakes or errors and all information seems trustworthy and up to date  P: The site isnt free (but I have a free trial) but it is very reliable and known 
Daryl Bambic

Population growth explained with IKEA boxes - Gapminder.org - 1 views

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    Child survival rates is the new green.  The only way to stop population growth at 9 billion is to make sure that children everywhere have a basic level of education so they, and their countries, may enter the new age.  Hans Rolling explains this beautifully with Ikea boxes.  
Daryl Bambic

Chapter 7. Deviance, Crime, and Social Control | Introduction to Sociology - ... - 0 views

  • personality disorder
  • anti-social behaviour, diminished empathy, and lack of inhibitions.
  • term psychopathy is often used to emphasize that the source of the disorder is internal, based on psychological, biological, or genetic factors, whereas sociopathy is used to emphasize predominant social factors in the disorder: the social or familial sources of its development and the inability to be social or abide by societal rules (Hare 1999).
  • ...86 more annotations...
  • ociopathy
  • sociological disease par excellence.
  • Cesare Lombroso
  • positivist criminology who thought he had isolated specific physiological characteristics of “degeneracy”
  • James Fallon
  • lack of brain activity has been linked with specific genetic markers
  • environment, and not just genes
  • psychopathy and sociopathy are recognized as problematic forms of deviance because of prevalent social anxieties about serial killers as types of criminal who “live next door” or blend in.
  • we do not know our neighbours well
  • deviance is a violation of established contextual, cultural, or social norms, whether folkways, mores, or codified law
  • Folkways
  • Mores
  • laws are norms that are specified in explicit codes and enforced by government bodies
  • rime is therefore an act of deviance that breaks not only a norm, but a law. Deviance can be as minor as picking one’s nose in public or as major as committing murder.
  • Firstly, deviance is defined by its social context. To understand why some acts are deviant and some are not, it is necessary to understand what the context is, what the existing rules are, and how these rules came to be established
  • Whether an act is deviant or not depends on society’s definition of that act
  • deviance is not an intrinsic (biological or psychological) attribute of individuals, nor of the acts themselves, but a product of social processes.
  • moral entrepreneurs
  • individuals’ deviant status is ascribed to them through social processes
  • even when these beliefs about kinds of persons are products of objective scientific classification, the institutional context of science and expert knowledge is not independent of societal norms, beliefs, and practices
  • Crime and deviance are social constructs that vary according to the definitions of crime, the forms and effectiveness of policing, the social characteristics of criminals, and the relations of power that structure society
  • social control,
  • organized action intended to change people’s behaviour
  • maintain social order,
  • enforcing rules are through sanctions
  • Positive
  • Negative
  • formal or informal
  • Formal sanctions
  • Niccolo Machiavelli’s The Prince (1532),
  • It was not, however, until the 19th century and the invention of modern institutions like the prison, the public school, the modern army, the asylum, the hospital, and the factory, that the means for extending government and social control widely through the population were developed.
  • disciplinary social control 
  • Foucault argues that the ideal of discipline as a means of social control is to render individuals docile.
  • The chief components of disciplinary social control in modern institutions like the prison and the school are surveillance, normalization, and examination
  • seeing machine.
  • rows of desks
  • one-way glass or video monitors.
  • normalization
  • examinations
  • disciplinary social control as a key mechanism in creating a normalizing society.
  • One way deviance is functional, he argued, is that it challenges people’s present views
  • which also contributes to society
  • crime is most likely to occur in communities with weak social ties and the absence of social control.
  • cial disorganization theor
  • A person is not born a criminal, but becomes one over time, often based on factors in his or her social environment.
  • Individuals who believe they are a part of society are less likely to commit crimes against it.
  • Attachment
  • Commitment
  • involvement,
  • belief,
  • studies have found that children from disadvantaged communities who attend preschool programs that teach basic social skills are significantly less likely to engage in criminal activity
  • strain theory
  • that access to socially acceptable goals plays a part in determining whether a person conforms or deviates.
  • Critical sociology looks to social and economic factors as the causes of crime and deviance.
  • but as evidence of inequality in the system.
  • accommodatio
  • discrepancy between the reality of structural inequality and the high cultural value of economic success creates a strain that has to be resolved by some means.
  • consensus crimes
  • Conflict crime
  • Social deviations
  • social diversion
  • The second sociological insight
  • ndividuals are not born deviant, but become deviant through their interaction with reference groups, institutions, and authorities
  • t is not simply a matter of the events that lead authorities to define an activity or category of persons deviant, but of the processes by which individuals come to recognize themselves as deviant.
  • Once a category of deviance has been established and applied to a person, that person begins to define himself or herself in terms of this category and behave accordingly
  • The major issue is not that labels are arbitrary or that it is possible not to use labels at all, but that the choice of label has consequences.
  • Government refers to the strategies by which one seeks to direct or guide the conduct of another or others.
  • differential association theory, stating that individuals learn deviant behaviour from those close to them who provide models of and opportunities for deviance.
  • White-collar or corporate crime
  • sociologist C. Wright Mills described the existence of what he dubbed the power elite, a small group of wealthy and influential people at the top of society who hold the power and resources.
  • their decisions affect everyone in society
  • The goal of the amendments was to emphasize that sexual assault is an act of violence, not a sexual act
  • secondary victimization
  • Women who are regarded as criminally deviant are often seen as being  doubly deviant. They have broken the laws but they have also broken gender norms about appropriate female behaviour, whereas men’s criminal behaviour is seen as consistent with their aggressive, self-assertive character
  • medicalize
  • n part the gender difference revolves around patriarchal attitudes toward women and the disregard for matters considered to be of a private or domestic nature
  • 1970s, women worked to change the criminal justice system and establish rape crisis centres and battered women’s shelters, bringing attention to domestic violence.
  • Interestingly women and men report similar rates of spousal violence
  • more a result of differential socialization processes.
  • Labelling Theory
  • Labelling theory examines the ascribing of a deviant behaviour to another person by members of society.
  • not so much by the behaviours themselves or the people who commit them, but by the reactions of others to these behaviours.
  • Secondary deviance can be so strong that it bestows a master status on an individual
  • Primary deviance is a violation of norms that does not result in any long-term effects on the individual’s self-image or interactions with others
  • Secondary deviance occurs when a person’s self-concept and behaviour begin to change after his or her actions are labelled as deviant by members of society.
  • The criminal justice system is ironically one of the primary agencies of socialization into the criminal “career path.”
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