Historia - 2 views
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Allison Burrell on 13 Mar 14"Historia is living inside the history you are learning." -Julia E. Age 12 HISTORIA was created by Rick Brennan and Jason Darnell, social studies teachers who wanted to get their 6th graders excited about history by creating a learning experience that was student driven, challenging and fun. Rick and Jason taught with HISTORIA in their classrooms for over six years, refining the design of the game each year. Other local teachers began to seek their assistance to implement HISTORIA in their own classes. When the project achieved national exposure by being featured by the Atlantic, Fast Company and the Institute of Play, Rick and Jason decided the time was right to seek a publisher to help develop a technology-based version of the product. Now together with their publishing partners, E-Line Media and Upper One Games, Rick and Jason hope to challenge students all over the country and the world to learn history by leading it. HISTORIA will be available for interactive whiteboard, tablets and Mac/PC in 2014. Here's how HISTORIA works: The goal of HISTORIA is to grow a civilization and keep it strong over time. Students work in teams to lead fictional civilizations that compete along side (and sometimes against) the great empires of the past. Highly competitive and compelling rigorous, HISTORIA is for teachers who want to give their students a deeply meaningful and engaging learning experience that they will remember forever. In each unit, or Epoch, students face a Dilemma about which their decisions will impact the future of their people. Students research history - using their textbook, trusted online sites and other resources - to understand how their decisions will impact the economic, military and cultural strength of their civilization. Students are also challenged to assess the potential impact of key Events in each Epoch that might occur and affect the progress of their civilization. As the results of each turn are revealed, the teams ref