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Laurie A.

SXSW 2011: The internet is over - 0 views

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    This article discusses SXSW-Interactive, the technology portion of the festival. This is the festival where Twitter was first launched in 2007. Theme so far: the blurring of real life and online life is happening. Other topics discussed: web 3.0, asymmetry of privacy, biomimicry (designing technology to mimic nature), work/life balance. Clay Shirky also gave a presentation on social media and revolution: http://www.guardian.co.uk/technology/2011/mar/12/sxsw-2011-clay-shirky-social-media
Anna Lisa Raya Rivera

Work-Life Balance? Smartphones and Laptops Tip the Scale - NYTimes.com - 0 views

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    Very good article on the invasion of technology in one's family life, via smartphones.
Anna Lisa Raya Rivera

A Life on the Streets, Captured on Twitter - NYTimes.com - 0 views

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    This is an interesting use of a social media tool to better connect four homeless men with the "community around them," to quote one of the people involved in this project. There are interesting comments, everything from someone calling Mr. Wiggins' followers "compassionless voyeurs," to others praising the fact that these men are given a voice that might one day help their plight. I think only good things can come from giving voice to people on the edges of the digital divide, but that's my opinion.
Andrew Luck

Giving Literature Virtual Life - 0 views

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    NY Times article on how using a game life like virtual reality aids in the teaching of literature.
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    Great minds...both you and Laurie found this! Fascinating article!
Naomi House

Roger Ebert's TED Talk: The Internet Saved My Life - 0 views

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    Interesting talk- makes a good counter-argument to those who only see social media and the internet as disconnecting us or increasing depression. Like my best friend I can see clearly how the internet and having a 'voice' can be helpful :)
Judy Panagakos

Finding Time to Reflect - 0 views

shared by Judy Panagakos on 13 Feb 11 - No Cached
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    This is the site for an author who has written several books about finding the time to disconnect. His most recent book is: A Life of Being, Having and Doing Enough "We have forgotten what enough feels like." I recalled this during our discussion of "distraction" and finding ways to disconnect so that when we reconnect we are better able to make technology work for us.
Dessi Gradinarova-Kirova

Online Virtual World - 1 views

shared by Dessi Gradinarova-Kirova on 28 Jan 11 - Cached
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    Linden Lab was founded in 1999 by Philip Rosedale to create a revolutionary new form of shared experience, where individuals jointly inhabit a 3D landscape and build the world around them. Today this experience, known as the Second Life® world, has a rapidly growing population of Residents from around the globe, who are creating and inhabiting a virtual world of their own design.
Laurie A.

Public lives and private communities: The terms of service agreement and life in virtua... - 0 views

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    Argues that Terms of service (TOS) agreements have implications for the political and legal structures under which our virtual selves will function. Also, the Wall Street Journal has actually been running fantastic series of investigative reports on this topic, called "what they know": http://online.wsj.com/public/page/what-they-know-digital-privacy.html
Laurie A.

Anonymity on the Internet: The Online Disinhibition Effect - 1 views

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    This refers to how less restrained people feel on the internet v. real life. This might seem more related to internet identity, but it can have huge effects on civil community on the internet too. I thought of this when I read "One important social rule was built into the software that the WELL lives inside: Nobody is anonymous. Everybody is required to attach their real userid to their postings" (Rheingold, Chapter 1).
Anna Lisa Raya Rivera

Cybersickness: A virtual bummer | MNN - Mother Nature Network - 0 views

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    One of the reasons why I will likely never be good at joining virtual communities such as Second Life is that I get really, really nauseous when moving through images on a screen when I'm sitting in a chair. Apparently, people call this "cybersickness."
Sheryl Christensen

Food Innovation Study: Can Technology Help Groceries Build Community? « Latitude - 0 views

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    The benefit of food focused community building: contributing to a shareable world.
Naomi House

Learning to Love the (Shallow, Divisive, Unreliable) New Media- by James Fallow (The At... - 0 views

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    Fascinating defensive of new social media in journalism and a critique of those who miss the good old days. Reminded me of the book "The Good Old Days, They Were Terrible". from the article "At an individual level, I think the "distracted Americans" scare will pass. Either people who manage to unplug, focus, and fully direct their attention will have an advantage over those constantly checking Facebook and their smart phone, in which case they'll earn more money, get into better colleges, start more successful companies, and win more Nobel Prizes. Or they won't, in which case distraction will be a trait of modern life but not necessarily a defect. At the level of national politics, America is badly distracted, but that problem long predates Facebook and requires more than a media solution. "
Lilia p

Online racism - 2 views

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    interesting article. I already thought a few years ago that voice on Second Life was going to alter the "game." Here is some evidence
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    This article seems both scary and revealing. We knew racism was not really about race, but fear, power, and human nature. Now we have seemed to have backed our way into proving it.
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    people often think anonymity on the internet breeds contempt. this article shows it's not that simple.
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    Y'know if the gamers assume that the female dwarves are Chinese players and they go out of their way to kill with added anti-Asian slurs that would be racist. But they are also female dwarfs. I guess these players can also express their misogynistic tendencies to boot. Nice.
Jessica McDonough

Super Mario Management - 0 views

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    Jane McGonigal applied psychology book on the life lessons in gaming is reviewed in the Economist. "Frustratingly, few of the book's other examples are as convincingly argued as World of Warcraft." The review will also state that it will be a while before a game designer wins the Nobel peace prize. Her frequent mentions of her own games also "lend the book an air of self-promotion."
Laurie A.

Giving Literature Virtual Life - 1 views

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    Great article on some digital humanities projects and how they relate to undergraduate teaching. Many of the projects involve digital archives, libraries or databases. I think this is the kind of work future academic libraries can help facilitate
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    Not sure why it isn't registering that I viewed this... Fascinating article- wish I could share via FB since only classmates see this and I think my teacher friends would find this interesting as well. Just another way diigo limits its usefulness. Great find though!
Sheryl Christensen

SXSW: The Internet is over - 0 views

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    "The boundary between 'real life' and 'online' has disappeared"
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