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Frankenstein200: An Interactive Story & STEM Experience | Touch and Go | School Library... - 0 views

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    "The free Frankenstein200, "an interactive story experience" designed to spark curiosity and encourage critical thinking in STEM topics, including artificial intelligence, robotics, and bioengineering."
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Learning from home - 1 views

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    " DET site page assist learning from home. They will continue to update this page in the coming weeks. On this page: Learning continuity contingency planning: early childhood and Learning continuity contingency planning: schools Online options Offline options Tips for remote curriculum delivery  Learning continuity contingency planning: early childhood When planning for children's learning continuity in the event of closure, early childhood education and care services may consider: identifying ways early childhood teachers and educators can initiate group or individual contact with children to maintain learning opportunities implementing activities with children by using available technologies maintaining contact with families to discuss and track the wellbeing of children and discuss the progress of children's development identifying ways educators can improve the implementation and documentation of the service's program and maintain educator practice. There are resources services can provide to support parents and carers to engage in learning activities with their children at home: Play-based learning for pre-schoolers - provides suggestions for good structured and unstructured play experiences for 3 - 5 year olds How to build literacy skills from birth to year 2 - includes tips on how to help build children's skills in speaking, listening, reading and writing How to build numeracy skills from birth to year 2 - includes tips on how to build children's skills in maths, measurement and patterns Building STEM skills for children - includes ways to engage children with STEM related experiences. Raising Children Network also has a range of learning activities for pre-schoolers. It includes tips and ideas as well as videos of drawing, writing, storytelling, counting and other activities that can be done at home. Services may also want to give parents information about talking to their children about COVID-19. For example: UNICEF's How to talk to
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Quick, Draw! - A.I. Experiments - 0 views

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    AI Experiment where a neural net tries to guess what you are drawing
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4 Powerful Chrome Apps to Enhance Your Reading Experience ~ Educational Technology and ... - 0 views

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    "Some good Chrome apps to help you enhance your online reading experience. The extensions we curated for you today allow you to create a comfortable reading environment where you can enjoy your reading with no distractions and no eye strain. Using these apps will enable you to eliminate  ads and flash animations from your page, browse multi-page articles in one, seamless view, disable surrounding webpage noise and clutter and many more."
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Common Sense Digital Compass | Educational games for kids to help teach digital citizen... - 0 views

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    "Digital Compass is a choose-your-own adventure, interactive game developed with 6th to 9th graders in mind, in which students step into the shoes of one of eight characters to experience the twists and turns of daily digital life. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games â€" all without risking their real-world reputations. Discover how Common Sense Educational's award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments."
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What Are Your Ideas For Incorporating the "Maker Movement" In Teaching Englis... - 0 views

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    "The best way to activate your classroom is for your students to make something. This might an amazing high-tech invention or it might take the form of costumes for a historical reenactment, homemade math manipulatives, a new curtain for the local auditorium, toys, a pet habitat, a messy science experiment, or a zillion other things. Best of all, you don't need expensive hardware, or to start by mastering a programming language. You can begin with found materials: buttons, bottle caps, string, clay, construction paper, broken toys, popsicle sticks, or tape (hint: Google "tapigami" or "duck tape projects"). What are you having your students "make" to help them learn English?"
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The Future of Libraries | Pew Research Center's Internet & American Life Project - 0 views

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    "Lee Rainie, Director of the Pew Research Center's Internet Project, runs through the seven questions libraries need to address as they consider future services and their role for their patrons and communities. He describes how project research about the changing role of technology in people's lives affects the kinds of issues librarians need to address as they experience the disruptions of technology change.
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SLAV / ALIA Symposium 01 May 2014 (with image, tweets) · BiblioKat · Storify - 0 views

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    The tweets from the day at the Symposium held at the Bendigo Public Library. Sharing ideas, experience and expertise
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Worlds of Learning | Serendipitous Making - 0 views

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    Laura Fleming has written a great post about her experience with makerspaces in school libraries. She embraced the idea of accidental discovery with curious students being given some interesting gadgets and let students come up with their own applications.
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educational-origami - The Digital Citizen - 0 views

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    "A good digital citizen will experience the advantages of the digital world but like a citizen of a nation, they will be identifiable, speak using the appropriate language, serve his or her duty to judge what is appropriate within the laws of the land and ethical behavior, uphold their social responsibilities and be virtuous. The internet is a little like the proverbial elephant that never forgets. Our digital footprints are not like the footprints on the beach, washed away by the next wave or rising tide. Rather they are like footprints left to dry in the wet concrete of the footpath. They are a permanent reminder of our actions, inactions and interactions. To navigate and to survive in this dynamic digital world requires some basic rules and guidelines, we call these tenets of digital citizenship."
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Report Checks out Library Trends -- Campus Technology - 0 views

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    "Research and academic libraries are moving quickly in many directions in response to expectations of patrons who are growing accustomed to the consumer technology experience and digitization of content. Among the trends that are redefining institutional libraries: a push for mobile content delivery, more focus on managing research data and rethinking the use of library spaces. These and other trends were highlighted in a new, freely available report published by the NMC, a community of experts in educational technology."
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Teaching Kids Skills For Deep Reading on Digital Devices | MindShift | KQED News - 1 views

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    "There's no doubt that the experience of reading online is different than reading in print, but does it affect comprehension? While several studies have found student comprehension and retention are lower on digital devices, could it be that students just need to learn the right tools to enhance their digital reading? Maria Konnikova explores the research and theories behind reading in her New Yorker column."
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4 Tips to Help Keep Teens Safe on Social Media - Instructional Tech Talk - 0 views

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    "While you want to encourage teenage students to develop a healthy sense of independence and make their own decision, you also want to protect them from the dangers in the world. In order to make sure their experiences with social media are positive, consider the tips in this post "
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How To Embed Pinterest Boards And Pins On Your Blog - The Edublogger - 0 views

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    Pinterest remains a popular tool that is being used by educators in a variety of ways. This post offers an easy to follow "How-to" if you want to embed pinterest images or boards. " You can link from your blog to your Pinterest boards, but often bloggers like to embed specific pins or entire boards into their blog to create a better user experience for their readers. Pinterest makes this easy to accomplish. You can embed either pins or boards into your blog in just a few steps."
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eSafety Homepage | Office of the Children's eSafety Commissioner - 0 views

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    "Enhancing online safety site is managed by the Office of the Children's eSafety Commissioner. This department seeks to protect Australian children when they experience cyberbullying by administering a complaints scheme and deals with complaints about prohibited online content."
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Let's Make | A guide for promoting making in libraries - 0 views

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    "This guide is the result of a collaboration among a group of individuals who were grantees of the Bill & Melinda Gates Foundation Global Libraries initiative. We came together as a voluntary project group to share our research, insights and experiences from Chile, Poland, Ukraine and other countries about the value of making in public libraries. We have compiled this short guide to share our learnings about: the case to support making in libraries; different services libraries can provide to encourage making; lists of equipment, software and other tools you can use to create physical or digital content; tips and ideas on how to implement maker activities; as well as links to other maker spaces, resources, and much more"
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A Defense of Deeper Learning: Watch What's Working, Part 5 | Edutopia - 0 views

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    "Give kids the experience of a learning community, as well as the skills to create one, sets them up well for the future demands of college and career, and helps them develop the academic mindsets they need to succeed."
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http://makerspace.com/wp-content/uploads/2012/04/hsmakerspacetoolsmaterials-201204.pdf - 0 views

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    "Makerspaces are collaborative workshops where young people gain practical hands-on experience with new technologies and innovative processes to design and build projects. They provide a flexible environment where learning is made physical by applying science, technology, math, and creativity to solve problems and build things." Ideas, costings and discussion about makerspaces.
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Apps & More for Makerspaces | Mix It Up | School Library Journal - 0 views

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    These field-tested recommendations are grouped into three main sections: Coding, Filmmaking, Tinkering, and 3D Printing. Making is all about trial and error; don't be afraid to experiment with these tools and encourage playful exploration by your patrons or students. As makers like to say, "If at first you succeed…you're probably doing it wrong."
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