This is about gathering data/information about readers - What you might want and how you go about it. It also links to other resources that might help.
"The culture of any library should not only encourage meaningful student learning, but also provide the tools, resources, and opportunities for students to thrive and flourish. The impact of these types of transformations on libraries can support all learners and encourage them to contribute to building a more dynamic and creative community."
These field-tested recommendations are grouped into three main sections: Coding, Filmmaking, Tinkering, and 3D Printing. Making is all about trial and error; don't be afraid to experiment with these tools and encourage playful exploration by your patrons or students. As makers like to say, "If at first you succeed…you're probably doing it wrong."
An infographic from OverDrive that gives a visual representation of the amount of titles borrowed and what some of the most popular titles were that people checked out.
"Streamed live on 22 Oct 2014. A ISTE Librarian Network Webinar with Librarian Diana Rendina on Transforming your library with a Makerspace. Learn how she did it in her library and how you can do it in yours"
By Ken Haycock - Published in 'World Libraries' Vol 19 2009
"Although a popular focus for librarians, advocacy is often misunderstood and rarely evaluated. It is not publicity, public relations, messaging, marketing, or lobbying alone. It is a planned, deliberate, and sustained effort to develop understanding and support incrementally over time. Greatest success comes through positive relationships, employing proven strategies for social influence - consistency and commitment, reciprocation, authority, liking, social proof, and scarcity."
Some interesting ideas and the questions in the last part of the blog got me thinking. "How do you include student voice in your library program? Does your library space reflect student voice? Are your lessons designed to celebrate student voice? We need to relax our adult expectations and be flexible enough to allow our students to shine"
Some practical ways that we can approach digital citizenship. Important to note that the article promotes not reading or writing about Digital Citizenship but doing/living it each day both teachers and students.
"The free Frankenstein200, "an interactive story experience" designed to spark curiosity and encourage critical thinking in STEM topics, including artificial intelligence, robotics, and bioengineering."
This is an interesting article about how we can foster creativity, communication and thinking skills. Libraries can play an important role libraries in creating these areas.