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Mitch Weisburgh

U.S. Department of Education: The future of education includes video games in classrooms | Polygon - 4 views

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    "Later this month, the U.S. Department of Education holds its first Games for Learning Summit in New York City, a gathering of educational experts, students, teachers, game publishers and developers. Summit organizers hope to use the event to help break down the barriers that exist between the interests of game developers and needs of educational games. The outcome, organizers hope, will be new ways to make and distribute engaging and educational video games to classrooms."
David Wetzel

Math Game - Fraction Face Off - 7 views

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    "Math games are a great way to help students improve their math facts accuracy. These games can be general math or focus on a specific math concept such as, solving integers. One math game is called "Fraction Face-Off." This game can also be modified to address a varied of math concepts."
Cara Whitehead

What's New? - 5 views

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    Two New Free Games! Just in time for the Holiday Season - two brand new games! Test-N-Teach (TNT) is our new spelling game and Read-A-Word is our first-ever reading game. Both games are available to everyone!
Cassie Herd

Free Math Games, Free Online Math Games, Maths Games, Math Games for Free, Printable Math Games, Free Kids Math Games - 0 views

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    Great collection of free printable math games. Organized by grade level, K-12.
Mitch Weisburgh

Word Game Boards - 3 views

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    Printable game boards
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    ready-made games and game boards, some as PowerPoint templates, others in Word. Games like bingo, geography cards, rhyming words cards. From Jefferson County schools
Mitch Weisburgh

Joan Ganz Cooney Center - Level Up Learning: A National Survey on Teaching with Digital Games - 1 views

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    "Digital games have the potential to transform K-12 education as we know it. But what has been the real experience among teachers who use games in the classroom?  In 2013, the Games and Learning Publishing Council conducted a national survey among nearly 700 K-8 teachers."
Mitch Weisburgh

Joan Ganz Cooney Center - Combining Creativity and STEM Skills Through Video Game Design - 1 views

  • Gamestar Mechanic, Unity, GameMaker, and Scratch
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    research on education games and game design
Mitch Weisburgh

edWeb, Games4Ed launch game-based learning initiative | eSchool News | eSchool News - 2 views

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    "edWeb, Games4Ed launch game-based learning initiative"
Mitch Weisburgh

Inanimate Alice - 3 views

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    Set in the early years of the 21st century, Inanimate Alice tells the story of Alice and her imaginary digital friend Brad. In episode one, Alice is living with her parents in a remote region of Northern China. Over the course of the remaining episodes, each a self-contained adventure, we see her develop into a talented animator and designer with the biggest games company in the world. Through text, sound, images, music and games, the story of Alice becomes increasingly interactive and game-like, reflecting Alice's own developing skills as a game designer and animator.
Mitch Weisburgh

YoYo Games | Game Maker - 11 views

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    Tool for students to create their own games, can be used to create games to reinforce learning in math, science, and social studies.
anonymous

wings preschool literacy program nc - 8 views

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    from a flier: Wings is a research based program for children aged 3-6 that focuses on school readiness and pre-literacy skills such as numbers, letters, language/ congnitive development, comprehension, memory, problem solving, decision making, and creative thinking WINGS is a preschool literacy program for ages three to six that focuses on learning through play. The WINGS program uses developmentally-appropriate materials to boost a child's skills in areas such as memory, decision-making, cognition, and language. Each game has a specific developmental age, which allows children to work on skills that are appropriate to their current ability level. The board and computer games hosted by Hoagie in the series are colorful and attractive to the child. The games enrich memory, problem solving skills, comprehension, creative thinking and decision-making. Children in the WINGS program work one-on-one with a trained facilitator up to two times a week. Each child plays up to 26 times on either a board or computer game each year. On average, children enrolled in WINGS are able to increase their cognitive and language skills by 2 months for each month they are in the program. How can your child participate? WINGS at the Library:Call 441-0614 to schedule a WINGS placement evaluation or just check the materials out and play one activity a week for 26 weeks.
Mitch Weisburgh

Research: Competitive Games Can Drive Student Engagement | Games and Learning - 6 views

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    "Recent research from NYU highlights that games can increase student interest in even difficult subjects and making those games ones where students compete can boost their performance."
Mitch Weisburgh

Put Down that Homework and Play a Video Game | Filament Games - 0 views

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    Article by Marianne Malmstrom on games and game design
Mitch Weisburgh

Games | Center for Games & Impact - 2 views

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    Games & Impact's curated list of powerful entertaining games
Mitch Weisburgh

INFOGRAPHIC: Gaming in the Classroom: Why Bring Electronic Games into the Classroom? | Online Schools - 6 views

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    how games are or should be used
Mitch Weisburgh

Text-Based Gaming a First Step to Getting More Games in Classrooms | Games and Learning - 1 views

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    Good example of interactive fiction activities for classes
Mitch Weisburgh

Games and Learning | Through coverage of the market, research and up-to-date analysis, Games and Learning reports on the opportunities and challenges facing those seeking to unlock the educational power of games. - 2 views

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    Reviews of games for learning, plus other articles
Mitch Weisburgh

Certain video games can expand kids' learning : Columns - 2 views

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    "Our school sent home the usual memo saying "keep screen time to a minimum" and "read with your kids." I get that reading is important, but our two kids, ages 10 and 11, love video games. There must be some educational value, no?"
Mitch Weisburgh

Create Your Own Game - 7 Sites that let you create games online - 7 views

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    sites that allow you to make your own games
Mitch Weisburgh

U.S. Department of Education Supports Video Games as Learning Tools - 1 views

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    Article on how games engage, teach, and asses and the Games Summit in NYC
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