This paper presents two design patterns for the hypermedia domain: `Navigational Contexts' and `Information on Demand'. They are applied in two different aspects of hypermedia applications design: the design of healthy navigational structures and the design of understandable and usable hypermedia interfaces, respectively. These two patterns are part of an effort for developing a Pattern Language for that domain.
The Object-Oriented Hypermedia Design Method (OOHDM) (and its successor, the Semantic Hypermedia Design Method, SHDM) allow the concise specification and implementation of hypermedia (web) applications. This is achieved based on various models describing information (conceptual), navigation and interface aspects of these applications, and the mapping of these models into running applications, in various environements.
Our focus is on what we are finding to be a powerful and intruiging intersection: the meeting of Hypermedia and Discourse - both theory and technology. Our interests are conceptual, and intensely practical: understanding and practicing the co-evolution of new digital media and practices for discussing and arguing about problems.
The State of the Future 2008 report is out now from the World Federation of UN Associations Millennium Project, with an updated analysis of the 15 global challenges that its worldwide panel have been analysing for 12 years now.
Welcome to DeepDebate! We are passionate about ideas and are exploring new ways to improve online conversations. In order to do this, we've built a framework which makes it easier for a very large number of people to create a structured conversation.