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thinkahol *

Control your home with thought alone | KurzweilAI - 0 views

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    More than 50 severely disabled people in Second Life have been trying out a sophisticated new brain-computer interface (BCI) that lets users freely explore Second Life's virtual world and control their real-world environment. The system was developed by medical engineering company G.Tec of Schiedlberg, Austria as part of a pan-European project called Smart Homes for All. It's the first time the latest BCI technology has been combined with smart-home technology and online gaming. To activate a command, the user focuses their attention on the corresponding icon on a screen. Electroencephalograph (EEG) caps pick up brain signals, which are translated into commands to navigate and communicate within Second Life and Twitter. It can also be used to open and close doors, answer the phone, and control the TV, lights, thermostat, and intercom. G.Tec's system has been tested at the Santa Lucia Foundation Hospital in Rome, Italy.
Todd Suomela

Tom Johnson, 1923–2012 - News Blog - SkyandTelescope.com - 0 views

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    Thomas J. Johnson, the creator of the modern Schmidt-Cassegrain telescope and the founder of Celestron, died early this morning (March 13, 2012), according to Celestron president and CEO Joe Lupica. Johnson was 89. He ranked among the most important figures shaping the last half century of amateur astronomy.
sdiwc conferences

TAEECE2013 International Conference in Turkey | SDIWC Conferences - 0 views

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    You are invited to participate in The International Conference on Technological Advances in Electrical, Electronics and Computer Engineering (TAEECE2013) that will be held in Konya, Turkey on May 9-11, 2013. The event will be held over three days, with presentations delivered by researchers from the international community, including presentations from keynote speakers and state-of-the-art lectures.
Todd Suomela

Andrew Feenberg's Home Page - 0 views

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    at Simon Fraser
Todd Suomela

On the Pew Science Survey, Beware the Fall from Grace Narrative : Framing Science - 0 views

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    This traditional fall from grace narrative about science argues for the need to return to a (fictional) point in the past where science was better understood and appreciated by the public... Yet you would be hard pressed to find this type of rhetoric in the peer-reviewed literature examining public opinion about science, the role of scientific expertise in policymaking, or the relationship between science and other social institutions.
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usability, Information Architecture, User Experience, and more.. - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
primusit

primus lt - 1 views

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    Primus IT specializes in the development and manufacture 100 bases to 400G optical transceivers ( GBIC / SFP / SFP+/ SFP28 / QSFP+ / QSFP28 / XFP / XENPAK / X2 / CFP / CFP2 / AOC / DAC etc.) and provides cost-effective transceivers solutions for customers worldwide in data communications, long-distance transmission, wireless networking and more.
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