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thinkahol *

EPFL spinoff turns thousands of 2D photos into 3D images | KurzweilAI - 0 views

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    Researchers in EPFL's Computer Vision Laboratory developed a computer-based modeling service that generates a 3D image from up to thousands of 2D shots, with all the processing done in the cloud. Since April, the EPFL startup Pix4D has been offering the modeling service with a fourth dimension: time. Now, individuals and small businesses looking for fast, cheap, large-scale 3D models can get them without investing in heavy processing, the company states. With Pix4D, users upload a series of photos of an object, and within 30 minutes they have a 3D image. The software defines "points of interest" from among the photos, or common points of high-contrast pixels. Next, the program pastes the images together seamlessly by matching up the points of interest. Much in the same way our two eyes work together to calculate depth, the software computes the distance and angle between two or more photos and lays the image over the model appropriately, creating a highly accurate 3D model that avoids the time intensive, "point by point" wireframe method. With Pix4D's 3D models, you can navigate in all directions as well as change the date on a timeline to see what a place looked like at different times of the year. The company is collaborating with several drone makers (including another EPFL startup,senseFly) to market their software as a package with senseFly's micro aerial vehicles, or autonomous drones. Pix4D's time element avoids waiting for Google to update its satellite data or for an expensive plane to fly by and take high-resolution photos. Farmers, for example, can now send relatively inexpensive flying drones into the air to take pictures as often as they like, allowing them to survey the evolution of their crops over large distances and long periods of time. And since the calculations are done on a cloud server, the client doesn't need a powerful computer of his or her own.
stvalentine stvalentine

Make plastic objects appear before your eyes - 0 views

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    Everyone has experienced a broken knob or a broken piece off of an appliance. You also know that while trying to get a new one you might have a long waiting period. Well there might be a prototype that is here to solve that problem. The Thing-O-Matic claims to manifest any three-dimensional plastic object in just minutes. The machine was shown first at a Las Vegas trade fair and is meant to make manufacturing more common for the average person.\n\n3,000 have already been sold at $790 a device. This model only makes plastic objects but the manufacturers say that in the future models could make metal and plastic models to make super cool gadgets. The machines make objects that are six by six by seven inches. The machine is not capable of making images but it does make boxes, tubes and get this- even action figures!
thinkahol *

New web-based model for sharing research datasets could have huge benefits | KurzweilAI - 0 views

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    "New web-based model for sharing research datasets could have huge benefits "
Todd Suomela

Apomediation - P2P Foundation - 0 views

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    Apomediation is a new scholarly socio-technological term that characterizes the process of disintermediation (intermediaries are middlemen or "gatekeeper", e.g. health professionals giving "relevant" information to a patient, and disintermediation means to bypass them), whereby the former intermediaries are functionally replaced by apomediaries, i.e. network/group/collaborative filtering processes [Eysenbach, 2008 [WebCite] and 2007b]. The difference between an intermediary and an apomediary is that an intermediary stands "in between" (latin: inter- means "in between") the consumer and information/service, i.e. is absolutely necessary to get a specific information/service. In contrast, apomediation means that there are agents (people, tools) which "stand by" (latin: apo- means separate, detached, away from) to guide a consumer to high quality information/services/experiences, without being a prerequisite to obtain that information/service in the first place. The switch from an intermediation model to an apomediation model has broadimplications for example for the way people judge credibility, as hypothesized and elaborated in more detail elsewhere [
thinkahol *

Buckminster Fuller - YouTube - 2 views

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    THE BUCKMINSTER FULLER CHALLENGE 2008 -You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
thinkahol *

Why Big Media Is Going Nuclear Against The DMCA | TechCrunch - 0 views

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    When Congress updated copyright laws and passed the Digital Millennium Copyright Act (DMCA) in 1998, it ushered an era of investment, innovation and job creation.  In the decade since, companies like Google, YouTube and Twitter have emerged thanks to the Act, but in the process, they have disrupted the business models and revenue streams of traditional media companies (TMCs).  Today, the TMCs are trying to fast-track a couple of bills in the House and Congress to reverse all of that. Through their lobbyists in Washington, D.C., media companies are trying to rewrite the DMCA through two new bills.  The content industry's lobbyists have forged ahead without any input from the technology industry, the one in the Senate is called Protect IP and the one in the House is called E-Parasites.  The E-Parasite law would kill the safe harbors of the DMCA and allow traditional media companies to attack emerging technology companies by cutting off their ability to transact and collect revenue, sort of what happened to Wikileaks, if you will.  This would scare VCs from investing in such tech firms, which in turn would destroy job creation. The technology industry is understandably alarmed by its implications, which include automatic blacklists for any site issued a takedown notice by copyright holders that would extend to payment providers and even search engines.   What is going on and how exactly did we get here?
thinkahol *

Video - Douglas Rushkoff on Why Jobs Are Obsolete - WSJ.com - 1 views

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    All the fixation on creating jobs in America is outdated and misguided, argues media theorist and author Douglas Rushkoff. He explains to WSJ's Dennis Berman his theory on new models that could actually increase productivity and make Americans more satisfied.
thinkahol *

Chapter 1. Government As a Platform - 0 views

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    During the past 15 years, the World Wide Web has created remarkable new methods for harnessing the creativity of people in groups, and in the process has created powerful business models that are reshaping our economy. As the Web has undermined old media and software companies, it has demonstrated the enormous power of a new approach, often referred to as Web 2.0. In a nutshell: the secret to the success of bellwethers like Google, Amazon, eBay, Craigslist, Wikipedia, Facebook, and Twitter is that each of these sites, in its own way, has learned to harness the power of its users to add value to-no, more than that, to co-create-its offerings.
thinkahol *

Princeton Engineering Anomalies Research - 0 views

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    The Princeton Engineering Anomalies Research (PEAR) program, which flourished for nearly three decades under the aegis of Princeton University's School of Engineering and Applied Science, has completed its experimental agenda of studying the interaction of human consciousness with sensitive physical devices, systems, and processes, and developing complementary theoretical models to enable better understanding of the role of consciousness in the establishment of physical reality.
Todd Suomela

SHOTnews.net » Recent dissertations in or near the history of technology - 0 views

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    Business practice: The rise of American astrophysics, 1859-1919 Nisbett, Catherine Elaine. This dissertation takes seriously the production of astrophysical data by examining observatory practices through the lens of business models.
thinkahol *

YouTube - Stephen Wolfram: Computing a theory of everything - 0 views

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    http://www.ted.com Stephen Wolfram, creator of Mathematica, talks about his quest to make all knowledge computational -- able to be searched, processed and manipulated. His new search engine, Wolfram Alpha, has no lesser goal than to model and explain the physics underlying the universe.
thinkahol *

YouTube - ‪3D Printer‬‏ - 0 views

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    3D printing is a form of additive manufacturing technology where a three dimensional object is created by laying down successive layers of material. 3D printers are generally faster, more affordable and easier to use than other additive manufacturing technologies. 3D printers offer product developers the ability to print parts and assemblies made of several materials with different mechanical and physical properties in a single build process. Advanced 3D printing technologies yield models that can serve as product prototypes.
Todd Suomela

Scientific Explanation (Stanford Encyclopedia of Philosophy) - 0 views

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    Reviews deductive-nomological (Popper, Hempel); statistical relevance (Salmon); causal mechanical; and unificationist (Friedman and Kitcher
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