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thinkahol *

The highest-resolution immersive visualization facility ever built | KurzweilAI - 1 views

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    in response to comments the Editor comments: "Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2 and http://www.oculusvr.com/ ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui) at lower cost and not restricted to one room - in fact, feasible globally via machine translation (http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (http://www.kurzweilai.net/neuroscience-the-mind-reader) tied to an NLP/semantic web DB. * "Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD," Palmer says. "That can happen in 2013!" (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2)"
thinkahol *

YouTube - Think faster focus better and remember moreRewiring our brain to stay younger... - 0 views

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    October 24, 2008 - Google Tech Talks June 16, 2008 ABSTRACT Explore the brain's amazing ability to change throughout a person's life. This phenomenon-called neuroplasticty-is the science behind brain fitness, and it has been called one of the most extraordinary scientific discoveries of the 20th century. PBS had recently aired this special, The Brain Fitness Program, which explains the brain's complexities in a way that both scientists and people with no scientific background can appreciate. This is opportunity to learn more about how our minds work-and to find out more about the latest in cutting-edge brain research, from the founder of Posit Science and creator of the Brain Fitness Program software, Dr. Michael Merzenich. Speaker: Dr. Michael Merzenich, Ph.D. Michael M. Merzenich, PhD: Chief Scientific Officer Dr. Merzenich leads the company's scientific team. For more than three decades, Dr. Merzenich has been a leading pioneer in brain plasticity research. He is the Francis A. Sooy Professor at the Keck Center for Integrative Neurosciences at UCSF. Dr. Merzenich is a member of the National Academy of Sciences. He is the recipient of numerous awards and prizes, including the Ipsen Prize, Zulch Prize of the Max Planck Institute, Thomas Alva Edison Patent Award and Purkinje Medal. Dr. Merzenich has published more than 200 articles, including many in leading peer-reviewed journals, such as Science and Nature. His work is also often covered in the popular press, including the New York Times, the Wall Street Journal, Time and Newsweek. He has appeared on Sixty Minutes II, CBS Evening News and Good Morning America. In the late 1980s, Dr. Merzenich was on the team that invented the cochlear implant, now distributed by market leader Advanced Bionics. In 1996, Dr. Merzenich was the founding CEO of Scientific Learning Corporation (Nasdaq: SCIL), which markets and distributes software that applies principles of brain plasticity to assist children with language
thinkahol *

Breakthrough chip technology lights path to exascale computing: Optical signals connect... - 0 views

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    ScienceDaily (Dec. 3, 2010) - IBM scientists have unveiled a new chip technology that integrates electrical and optical devices on the same piece of silicon, enabling computer chips to communicate using pulses of light (instead of electrical signals), resulting in smaller, faster and more power-efficient chips than is possible with conventional technologies.
Infogreen Global

ILEK to Build Plus-Energy House of the Future - 0 views

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    The layout of the interior spaces and the distribution of opaque and glazed cladding surfaces are optimized for minimal energy loss, maximum natural daylighting, and selective solar gain. This energy optimization combined with extensive building integration of photovoltaic and solar thermal systems allow the house to produce a net annual surplus of energy, more than is needed to supply the house and its electric vehicles.
Todd Suomela

SAO/NASA ADS: ADS Home Page - 0 views

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    The SAO/NASA Astrophysics Data System (ADS) is a Digital Library portal for researchers in Astronomy and Physics, operated by the Smithsonian Astrophysical Observatory (SAO) under a NASA grant. The ADS maintains three bibliographic databases containing more than 6.9 million records: Astronomy and Astrophysics, Physics, and arXiv e-prints. The main body of data in the ADS consists of bibliographic records, which are searchable through highly customizable query forms, and full-text scans of much of the astronomical literature which can be browsed or searched via our full-text search interface. Integrated in its databases, the ADS provides access and pointers to a wealth of external resources, including electronic articles, data catalogs and archives. We currently have links to over 7.6 million records maintained by our collaborators.
thinkahol *

'World Wide Mind' - Total Connectedness, and Its Consequences - NYTimes.com - 0 views

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    Imagine, Michael Chorost proposes, that four police officers on a drug raid are connected mentally in a way that allows them to sense what their colleagues are seeing and feeling. Tony Vittorio, the captain, is in the center room of the three-room drug den. He can sense that his partner Wilson, in the room on his left, is not feeling danger or arousal and thus has encountered no one. But suddenly Vittorio feels a distant thump on his chest. Sarsen, in the room on the right, has been hit with something, possibly a bullet fired from a gun with a silencer. Vittorio glimpses a flickering image of a metallic barrel pointed at Sarsen, who is projecting overwhelming shock and alarm. By deducing how far Sarsen might have gone into the room and where the gunman is likely to be standing, Vittorio fires shots into the wall that will, at the very least, distract the gunman and allow Sarsen to shoot back. Sarsen is saved; the gunman is dead. That scene, from his new book, "World Wide Mind," is an example of what Mr. Chorost sees as "the coming integration of humanity, machines, and the Internet." The prediction is conceptually feasible, he tells us, something that technology does not yet permit but that breaks no known physical laws.
Agaram Technologies

Scientific Data Management System - 0 views

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    The SDMS Logilab is a unique product from Agaram technologies a pioneer in scientific class laboratory information & automated solutions. Designed to collect data from raw and laboratory experiment generated Instruments. The Logi lab SDMS is technically coded software to integrate dual human and lab generated instrumental data, for clients to have a record of Good manufacturing practice (GMP). Contact Us: Email id: info@agaramtech.com Mobile 1: +91 44 4208 2005 Visit Us: https://agaramtech.com/product/logilab-sdms/
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
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