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Todd Suomela

The Role of Intimacy in the Evolution of Technology - 0 views

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    by Alessandro Tomasi In this article, Georges Bataille's notion of intimacy will be re-interpreted to show that it has a role to play in the evolution of technology. The specifically human form of intimacy can be experienced through the successful adoption of technological devices that have the qualities necessary to fit in and work out in our life context. If they manage to become part of our life, then we experience them as projections of our psychophysical personality, and, as such, they escape our positing, objectifying consciousness. Intimacy can be seen as the organizing principle that shapes the evolution of technology towards an ideal end that promises at least an approximation to the absolute intimacy that is unique to the gods.
thinkahol *

'World Wide Mind' - Total Connectedness, and Its Consequences - NYTimes.com - 0 views

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    Imagine, Michael Chorost proposes, that four police officers on a drug raid are connected mentally in a way that allows them to sense what their colleagues are seeing and feeling. Tony Vittorio, the captain, is in the center room of the three-room drug den. He can sense that his partner Wilson, in the room on his left, is not feeling danger or arousal and thus has encountered no one. But suddenly Vittorio feels a distant thump on his chest. Sarsen, in the room on the right, has been hit with something, possibly a bullet fired from a gun with a silencer. Vittorio glimpses a flickering image of a metallic barrel pointed at Sarsen, who is projecting overwhelming shock and alarm. By deducing how far Sarsen might have gone into the room and where the gunman is likely to be standing, Vittorio fires shots into the wall that will, at the very least, distract the gunman and allow Sarsen to shoot back. Sarsen is saved; the gunman is dead. That scene, from his new book, "World Wide Mind," is an example of what Mr. Chorost sees as "the coming integration of humanity, machines, and the Internet." The prediction is conceptually feasible, he tells us, something that technology does not yet permit but that breaks no known physical laws.
thinkahol *

Control your home with thought alone | KurzweilAI - 0 views

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    More than 50 severely disabled people in Second Life have been trying out a sophisticated new brain-computer interface (BCI) that lets users freely explore Second Life's virtual world and control their real-world environment. The system was developed by medical engineering company G.Tec of Schiedlberg, Austria as part of a pan-European project called Smart Homes for All. It's the first time the latest BCI technology has been combined with smart-home technology and online gaming. To activate a command, the user focuses their attention on the corresponding icon on a screen. Electroencephalograph (EEG) caps pick up brain signals, which are translated into commands to navigate and communicate within Second Life and Twitter. It can also be used to open and close doors, answer the phone, and control the TV, lights, thermostat, and intercom. G.Tec's system has been tested at the Santa Lucia Foundation Hospital in Rome, Italy.
veera90

Best Semiconductor and Embedded Design Services in USA 2023| ACL Digital - 0 views

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    ACL Digital provides a comprehensive set of full-flow IC design services to reinforce semiconductor and systems companies in delivering IC, SoC, ASIC, or FPGA projects. These services range from a full turnkey solution that provides a production-ready design to a sub-system, IP block development, or staff augmentation mode.
Nikhil Sahoo

Your own secured pocket server | Indiegogo - 0 views

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    Pocket sized E-Mail server World's first ever private e-mail server that fits in your pocket. Hack free and Rent free cloud storage.
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
thinkahol *

Hypothes.is - Taking peer review to the Internet. by Dan Whaley - Kickstarter - 3 views

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    An open-source Internet platform to crowdsource peer-review on information everywhere.
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