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thinkahol *

Control your home with thought alone | KurzweilAI - 0 views

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    More than 50 severely disabled people in Second Life have been trying out a sophisticated new brain-computer interface (BCI) that lets users freely explore Second Life's virtual world and control their real-world environment. The system was developed by medical engineering company G.Tec of Schiedlberg, Austria as part of a pan-European project called Smart Homes for All. It's the first time the latest BCI technology has been combined with smart-home technology and online gaming. To activate a command, the user focuses their attention on the corresponding icon on a screen. Electroencephalograph (EEG) caps pick up brain signals, which are translated into commands to navigate and communicate within Second Life and Twitter. It can also be used to open and close doors, answer the phone, and control the TV, lights, thermostat, and intercom. G.Tec's system has been tested at the Santa Lucia Foundation Hospital in Rome, Italy.
thinkahol *

Study shows that one 'super-corporation' pulls the strings of the global economy | Mail... - 0 views

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    A University of Zurich study 'proves' that a small group of companies - mainly banks - wields huge power over the global economy. The study is the first to look at all 43,060 transnational corporations and the web of ownership between them - and created a 'map' of 1,318 companies at the heart of the global economy. The study found that 147 companies formed a 'super entity' within this, controlling 40 per cent of its  wealth. All own part or all of one another. Most are banks - the top 20 includes Barclays and Goldman Sachs. But the close connections mean that the network could be vulnerable to collapse
thinkahol *

Jeff Hawkins on Artificial Intelligence - Part 1/5 - YouTube - 0 views

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    The founder of Palm, Jeff Hawkins, solves the mystery of Artificial Intelligence and presents his theory at the RSA Conference 2008. He gives a brief tutorial on the neocortex and then explains how the brain stores memory and then describes how to use that knowledge to create artificial intelligence. This lecture is insightful and his theory will revolutionize computer science.
thinkahol *

YouTube - IBM Impact 2010: Day 3 - Ray Kurzweil (part 1 of 3) - 0 views

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    Day 3 of IBM Impact 2010, the premier conference for Business and IT professionals. May 2-7, 2010 in Las Vegas, NV. Category:
Todd Suomela

Guest Post: Tom Levenson on Isaac Newton as the First Cosmologist | Cosmic Variance - 0 views

  • Newton knew what he had done. He was no accidental writer. A parabola, of course, is a curve that keeps on going – and that meant that at the end of a very long and very dense book, he lifted off again from the hard ground of daily reality and said, in effect, look: All this math and all these physical ideas govern everything we can see, out to and past the point where we can’t see anymore. Most important, he did so with implacable rigor, a demonstration that, he argued, should leave no room for dissent. He wrote “The theory that corresponds exactly to so nonuniform a motion through the greatest part of the heavens, and that observes the same laws as the theory of the planets and that agrees exactly with exact astronomical observations cannot fail to be true.” (Italics added).
  • To make his ambitions absolutely clear Newton used the same phrase for the title of book three. There his readers would discover “The System of the World.” This is where the literary structure of the work really comes into play, in my view. Through book three, Newton takes his audience through a carefully constructed tour of all the places within the grasp of his new physics. It begins with an analysis of the moons of Jupiter, demonstrating that inverse square relationships govern those motions. He went on, to show how the interaction between Jupiter and Saturn would pull each out of a perfect elliptical orbit; the real world, he says here, is messier than a geometer’s dream.
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
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