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Todd Suomela

The Technium: The World Without Technology - 0 views

  • Although strictly speaking simple tools are a type of technology made by one person, we tend to think of technology as something much more complicated. But in fact technology is anything designed by a mind. Technology includes not only nuclear reactors and genetically modified crops, but also bows and arrows, hide tanning techniques, fire starters, and domesticated crops. Technology also includes intangible inventions such as calendars, mathematics, software, law, and writing, as these too derive from our heads. But technology also must include birds' nests and beaver dams since these too are the work of brains. All technology, both the chimp's termite fishing spear and the human's fishing spear, the beaver's dam and the human's dam, the warbler's hanging basket and the human's hanging basket, the leafcutter ant's garden and the human's garden, are all fundamentally natural. We tend to isolate human-made technology from nature, even to the point of thinking of it as anti-nature, only because it has grown to rival the impact and power of its home. But in its origins and fundamentals a tool is as natural as our life.
  • The gravity of technology holds us where we are. We accept our attachment. But to really appreciate the effects of technology – both its virtues and costs -- we need to examine the world of humans before technology. What were our lives like without inventions? For that we need to peek back into the Paleolithic era when technology was scarce and humans lived primarily surrounded by things they did not make. We can also examine the remaining contemporary hunter-gatherer tribes still living close to nature to measure what, if anything, they gain from the small amount of technology they use.
  • Then about 50,000 years ago something amazing happened. While the bodies of early humans in Africa remained unchanged, their genes and minds shifted noticeably. For the first time hominins were full of ideas and innovation. These newly vitalized modern humans, which we now call Sapiens, charged into new regions beyond their ancestral homes in eastern Africa. They fanned out from the grasslands and in a relatively brief burst exploded from a few tens of thousands in Africa to an estimated 8 million worldwide just before the dawn of agriculture 10,000 years ago.
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  • It should have been clear to Neanderthal, as it is now clear to us in the 21st century, that something new and big had appeared -- a new biological and geological force. A number of scientists (Richard Klein, Ian Tattersall, William Calvin, among many others) think that the "something" that happened 50,000 years ago was the invention of language. Up until this point, humanoids were smart. They could make crude tools in a hit or miss way and handle fire – perhaps like an exceedingly smart chimp. The African hominin's growing brain size and physical stature had leveled off its increase, but evolution continued inside the brain.  "What happened 50,000 years ago," says Klein, "was a change in the operating system of humans. Perhaps a point mutation effected the way the brain is wired that allowed languages, as we understand language today: rapidly produced, articulate speech."  Instead of acquiring a larger brain, as the Neanderthal and Erectus did, Sapien gained a rewired brain.  Language altered the Neanderthal-type mind, and allowed Sapien minds for the first time to invent with purpose and deliberation. Philosopher Daniel Dennet crows in elegant language: "There is no step more uplifting, more momentous in the history of mind design, than the invention of language. When Homo sapiens became the beneficiary of this invention, the species stepped into a slingshot that has launched it far beyond all other earthly species." The creation of language was the first singularity for humans. It changed everything. Life after language was unimaginable to those on the far side before it.
thinkahol *

FORA.tv - Steven Johnson and Kevin Kelly at the NYPL - 0 views

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    In a world of rapidly accelerating change, from iPads to eBooks to genetic mapping to MagLev trains, we can't help but wonder if technology is our servant or our master, and whether it is taking us in a healthy direction as a society.* What forces drive the steady march of innovation?* How can we build environments in our schools, our businesses, and in our private lives that encourage the creation of new ideas--ideas that build on the new technology platforms in socially responsible ways?Kevin Kelly and Steven Johnson look at where technology is taking us. One of the co-founders of Wired Magazine, Kelly's new book, What Technology Wants, makes the argument that technology as a whole is not a jumble of wires and metal but a living, evolving organism that has its own unconscious needs and tendencies. Johnson's new book, Where Good Ideas Come From, explains why certain spaces, from 18th-century coffeehouses to the World Wide Web, have an uncanny talent for encouraging innovative thinking.
thinkahol *

How It Works: The Flying Laser Cannon | Popular Science - 0 views

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    Creating a laser that can melt a soda can in a lab is a finicky enough task. Later this year, scientists will put a 40,000-pound chemical laser in the belly of a gunship flying at 300 mph and take aim at targets as far away as five miles. And we're not talking aluminum cans. Boeing's new Advanced Tactical Laser will cook trucks, tanks, radio stations-the kinds of things hit with missiles and rockets today. Whereas conventional projectiles can lose sight of their target and be shot down or deflected, the ATL moves at the speed of light and can strike several targets in rapid succession.
thinkahol *

How to draw pictures in midair | KurzweilAI - 0 views

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    A unique optical multitouch sensing technology using infrared sensors has been developed by researchers at the Interface Ecology Lab at Texas A&M University. ZeroTouch allows users to literally draw pictures in midair. It provides zero-force, zero-thickness, high-frame-rate, high-resolution, transparent multitouch sensing. ZeroTouch's new forms of free-air interaction are more precise than the Microsoft Kinect, the researchers said. ZeroTouch was demonstrated at the recent ACM Conference on Human Factors in Computing Systems in Vancouver, B.C. Ref: Moeller, J. and Kerne, A., ZeroTouch: A Zero-Thickness Optical Multi-Touch Force Field, CHI 2011 Ref: Moeller, J., Lupfer, N., Hamilton, B., Lin, H., Kerne, A., intangibleCanvas: Free-Air Finger Painting on a Projected Canvas, CHI 
thinkahol *

Lasers could power drones in flight or launch rockets | KurzweilAI - 0 views

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    Researchers at LaserMotive have devised a way to beam lasers to power military bases and drones, possibly helping to save lives, since delivering fuel to battle zones can be a dangerous task in wartime. Although still largely in the R&D stage, laser power beaming has many other potential uses, which include powering vehicles, replacing electric power wiring and transmission lines in difficult places, and even launching rockets into orbit. The beam is about 8 inches wide as it leaves the transmitter - and then spreads wider as it travels. The beam emitter is located at a ground-based unit and operated by a person, who could control it from the same location or remotely from an entirely different place altogether. The operator uses the machine to fire the laser beam at a photovoltaic collector located on an unmanned autonomous vehicle (UAV), small plane, or helicopter. The current range of the system is about a kilometer. When the laser hits the photovoltaic device, the photons in the light beam are converted to electricity to fly the AUV. Topics: AI/Robotics | Energy | Physics/Cosmology | Survival/Defense
thinkahol *

25% of US car accidents due to using gadgets | KurzweilAI - 0 views

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    Driving distractions such as cell phones and other electronic devices cause as much as 25% of all U.S. car accidents, researchers at the Governors Highway Safety Association have found, WinBETA notes. A major finding was that being distracted was the cause of 15 to 25% of all accidents, ranging from minor property damage to death. Their findings suggest that distracted driving accidents be reported in accident reports to assist in evaluating distracted driving laws and programs. They propose creating low-cost roadway measures that alert motorists when they are drifting out of their driving lane. They also propose that all cell phones be banned on the road, even hands-free versions. In another report by The New York Times, police in Syracuse and Hartford have handed out nearly 20,000 tickets for illegal use of a phone while driving - either for texting or use of a handheld phone. According to the federal government, these efforts have had the desired effect: distracted driving has fallen sharply. Their research shows that drivers talking on a phone are four times as likely to get into a crash as those not on a phone, and that the risks for motorists who text are at least twice as high. In Syracuse, handheld cellphone use and texting have each fallen by one-third. In Hartford, handheld cellphone use by drivers fell 57 percent while texting fell by 75 percent, the Times reports. Ref.: Vicki Harper. et al., Distracted Driving: What Research Shows and What States Can Do, GHSA, 2011
Todd Suomela

Leiter Reports: A Philosophy Blog: Choosing Between Graduate Study in a Philosophy Depa... - 0 views

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    Students interested in the philosophy of science, the history of science, and/or logic may face the choice of whether to pursue a graduate degree in a traditional philosophy department, or in a separate department of history and philosophy of science (HPS), or logic and philosophy of science (LPS).
thinkahol *

YouTube - Think faster focus better and remember moreRewiring our brain to stay younger... - 0 views

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    October 24, 2008 - Google Tech Talks June 16, 2008 ABSTRACT Explore the brain's amazing ability to change throughout a person's life. This phenomenon-called neuroplasticty-is the science behind brain fitness, and it has been called one of the most extraordinary scientific discoveries of the 20th century. PBS had recently aired this special, The Brain Fitness Program, which explains the brain's complexities in a way that both scientists and people with no scientific background can appreciate. This is opportunity to learn more about how our minds work-and to find out more about the latest in cutting-edge brain research, from the founder of Posit Science and creator of the Brain Fitness Program software, Dr. Michael Merzenich. Speaker: Dr. Michael Merzenich, Ph.D. Michael M. Merzenich, PhD: Chief Scientific Officer Dr. Merzenich leads the company's scientific team. For more than three decades, Dr. Merzenich has been a leading pioneer in brain plasticity research. He is the Francis A. Sooy Professor at the Keck Center for Integrative Neurosciences at UCSF. Dr. Merzenich is a member of the National Academy of Sciences. He is the recipient of numerous awards and prizes, including the Ipsen Prize, Zulch Prize of the Max Planck Institute, Thomas Alva Edison Patent Award and Purkinje Medal. Dr. Merzenich has published more than 200 articles, including many in leading peer-reviewed journals, such as Science and Nature. His work is also often covered in the popular press, including the New York Times, the Wall Street Journal, Time and Newsweek. He has appeared on Sixty Minutes II, CBS Evening News and Good Morning America. In the late 1980s, Dr. Merzenich was on the team that invented the cochlear implant, now distributed by market leader Advanced Bionics. In 1996, Dr. Merzenich was the founding CEO of Scientific Learning Corporation (Nasdaq: SCIL), which markets and distributes software that applies principles of brain plasticity to assist children with language
thinkahol *

Building Gods | Watch Free Documentary Online - 0 views

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    This film by Ken Gumbs tackles the issue of pending greater-than-human artificial intelligence and the possible ramifications. Different individuals with different backgrounds are interviewed on the subject, including a theologian, a philosopher, a brain builder and a cyborg. A wide spectrum of topics are discussed, including trans-humanism, mind-machine mergers, uploading, and artificial super-intelligence.
Todd Suomela

Apomediation - P2P Foundation - 0 views

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    Apomediation is a new scholarly socio-technological term that characterizes the process of disintermediation (intermediaries are middlemen or "gatekeeper", e.g. health professionals giving "relevant" information to a patient, and disintermediation means to bypass them), whereby the former intermediaries are functionally replaced by apomediaries, i.e. network/group/collaborative filtering processes [Eysenbach, 2008 [WebCite] and 2007b]. The difference between an intermediary and an apomediary is that an intermediary stands "in between" (latin: inter- means "in between") the consumer and information/service, i.e. is absolutely necessary to get a specific information/service. In contrast, apomediation means that there are agents (people, tools) which "stand by" (latin: apo- means separate, detached, away from) to guide a consumer to high quality information/services/experiences, without being a prerequisite to obtain that information/service in the first place. The switch from an intermediation model to an apomediation model has broadimplications for example for the way people judge credibility, as hypothesized and elaborated in more detail elsewhere [
Infogreen Global

Quantum mechanics can offer a secure way of communicating - 0 views

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    There are differences between the group's demonstrations. For crystals, Tittel's group used thulium-doped lithium niobate, whereas Gisin's group opted for neodymium-doped yttrium silicate. In addition, a different type of laser set-up has favoured Gisin's group, which reports a maximum storage time of some 200 ns at an efficiency of more than 20%; Tittel's group reports a storage time of 7 ns at an efficiency of 2%. On the other hand, the quantum memory of Tittel's group functions at a bandwidth of 5 GHz - some 40 times greater than Gisin's group - which means, potentially, far more information could be sent in the same time.
thinkahol *

RepRapWiki - 0 views

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    RepRap is a free desktop 3D printer capable of printing plastic objects. Since many parts of RepRap are made from plastic and RepRap can print those parts, RepRap is a self-replicating machine - one that anyone can build given time and materials. It also means that - if you've got a RepRap - you can print lots of useful stuff, and you can print another RepRap for a friend...RepRap is about making self-replicating machines, and making them freely available for the benefit of everyone. We are using 3D printing to do this, but if you have other technologies that can copy themselves and that can be made freely available to all, then this is the place for you too.Reprap.org is a community project, which means you are welcome to edit most pages on this site, or better yet, create new pages of your own. Our community portal and New Development pages have more information on how to get involved. Use the links below and on the left to explore the site contents. You'll find some content translated into other languages.RepRap is described in the video on the right.
thinkahol *

Algorithms identify and track the most important privately-held technology companies | ... - 0 views

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    A startup called Quid has developed algorithms that analyze Internet-based data from corporations to make fast-moving technology developments visible, navigable, and understandable. Quid has built a data set combining information about firms that succeeded and sank, patent documents, government grants, help wanted advertisements, and tweets. Its algorithms use the collection of information to analyze the prospects of around 35,000 firms and research groups working on new technologies. By extracting words and phrases from the collected documents, Quid constructs a "technology genome" that describes the primary focus of each of those 35,000 entities. A map of the connections between those genomes can be used by investors to find hints about interesting companies or ideas. Most companies cluster around established sectors, but a few will sit in the white spaces between the clusters and can represent the seeds of new technology sectors.
thinkahol *

Citizen Scientist 2.0 - 1 views

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    What does the future of science look like? About a year ago, I was asked this question. My response then was: Transdisciplinary collaboration. Researchers from a variety of domains-biology, philosophy, psychology, neuroscience, economics, law-all coming together, using inputs from each specialized area to generate the best comprehensive solutions to society's more persistent problems. Indeed, it appears as if I was on the right track, as more and more academic research departments, as well as industries, are seeing the value in this type of partnership. Now let's take this a step further. Not only do I think we will be relying on inputs from researchers and experts from multiple domains to solve scientific problems, but I see society itself getting involved on a much more significant level as well. And I don't just mean science awareness. I'm talking about actually participating in the research itself. Essentially, I see a huge boom in the future for Citizen Science.
thinkahol *

Anonymous exposes 1,589 internet child porn users OPDarknet | MGx - Musings, Essays & B... - 0 views

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    Anonymous uses its skills to extract user information from darknet websites specializing in child pornography. Tuesday, after hacking into Lolita City, a darknet website used by pedophiles to trade in child pornography, Anonymous released usernames and other information of 1,589 pedophiles trading in kiddie porn. The move comes after the group managed to take down more than 40 pedophile websites last week which were swapping images through the Tor anonymization network. A darknet website is a closed private network of computers used for file sharing. Darknet websites are part of the Invisible Web, sometimes called the Deep Web, containing content that is not part of the Surface Web, which is indexed by standard search engines. Yesterday Pastebin release, Anonymous enthusiasts explain the technical side of how they were able to locate and identify Lolita City and access their user data base. In a prior Pastebin release, Anonymous offers a timeline of events detailing the discovery of the hidden cache of more than 100 gigabytes of child porn associated with Lolita City.
Todd Suomela

Rationally Speaking: The very foundations of science - 0 views

  • The first way to think about probability is as a measure of the frequency of an event: if I say that the probability of a coin to land heads up is 50% I may mean that, if I flip the coin say 100 times, on average I will get heads 50 times. This is not going to get us out of Hume’s problem, because probabilities interpreted as frequencies of events are, again, a form of induction
  • Secondly, we can think of probabilities as reflecting subjective judgment. If I say that it is probable that the coin will land heads up, I might simply be trying to express my feeling that this will be the case. You might have a different feeling, and respond that you don’t think it's probable that the coin will lend heads up. This is certainly not a viable solution to the problem of induction, because subjective probabilities are, well, subjective, and hence reflect opinions, not degrees of truth.
  • Lastly, one can adopt what Okasha calls the logical interpretation of probabilities, according to which there is a probability X that an event will occur means that we have objective reasons to believe (or not) that X will occur (for instance, because we understand the physics of the solar system, the mechanics of cars, or the physics of coin flipping). This doesn’t mean that we will always be correct, but it does offer a promising way out of Hume’s dilemma, since it seems to ground our judgments on a more solid foundation. Indeed, this is the option adopted by many philosophers, and would be the one probably preferred by scientists, if they ever gave this sort of thing a moment’s thought.
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    short summary of some probabilistic responses to the problem of induction
Todd Suomela

Human Computer Interaction (HCI) by John M. Carroll - Interaction-Design.org: HCI, Usab... - 0 views

  • The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligence, linguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the 1970s. Part of the programme of cognitive science was to articulate systematic and scientifically-informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs. HCI was one of the first examples of cognitive engineering. Other historically fortuitous developments contributed to establishment of HCI. Software engineering, mired in unmanageable software complexity in the 1970s, was starting to focus on nonfunctional requirements, including usability and maintainability, and on non-linear software development processes that relied heavily on testing. Computer graphics and information retrieval had emerged in the 1970s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements. All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users.
  • One of the most significant achievements of HCI is its evolving model of the integration of science and practice. Initially this model was articulated as a reciprocal relation between cognitive science and cognitive engineering. Later, it ambitiously incorporated a diverse science foundation, notably Activity Theory, distributed cognition, and ethnomethodology, and a culturally embedded conception of human activity, including the activities of design and technology development. Currently, the model is incorporating design practices and research across a broad spectrum. In these developments, HCI provides a blueprint for a mutual relation between science and practice that is unprecedented.
  • In the latter 1980s and early 1990s, HCI assimilated ideas from Activity Theory, distributed cognition, and ethnomethodology. This comprised a fundamental epistemological realignment. For example, the representational theory of mind, a cornerstone of cognitive science, is no longer axiomatic for HCI science. Information processing psychology and laboratory user studies, once the kernel of HCI research, became important, but niche areas. The most canonical theory-base in HCI now is socio-cultural, Activity Theory. Field studies became typical, and eventually dominant as an empirical paradigm. Collaborative interactions, that is, groups of people working together through and around computer systems (in contrast to the early 1980s user-at-PC situation) have become the default unit of analysis. It is remarkable that such fundamental realignments were so easily assimilated by the HCI community.
Todd Suomela

Sociology and History: Shapin on the Merton Thesis « Ether Wave Propaganda - 1 views

  • Shapin observed that the link Merton drew between Puritanism and seventeenth-century English science was a matter of happenstance rather than determinism. According to Merton, science requires certain “values” and “sentiments” allowing intellectual individualism, and fostering not only an interest in the transcendent, but also secular improvement. It so happened that these values and sentiments were to be found in Puritan asceticism and sense of social obligation, which thus provided a social context in which science could develop. Definitively, this was not to say that Puritanism provided a unique source of these values and sentiments, or that science did not have other roots. It was obviously possible for science to develop in Catholic contexts as well, despite the less hospitable value system of Catholicism. The confluence of values simply seemed to promise some insight into the growth of science in a particular time and place.
  • Robert K. Merton’s “functionalist” sociology viewed “science” as a kind of Weberian ideal type — a form of thought that is identifiable by its peculiar, philosophically-defined characteristics. Merton’s sociology of science held that this thought could also be identified with social behaviors, characterized by a set of “norms”, which made the thought possible. The Merton Thesis (which slightly predates Merton’s enumeration of science’s norms) holds that the rise of science in early-modern England could be linked to the social behaviors valued by the Puritanism of that milieu. This was the subject of Merton’s PhD thesis and his 1938 book Science, Technology and Society in Seventeenth-Century England.
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    Great link. Thanks
thinkahol *

Carl Sagan Day | Center for Inquiry - 2 views

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    Please join us this November as we honor Carl Sagan and celebrate the beauty and wonder of the cosmos he so eloquently described. Carl Sagan was a Professor of Astronomy and Space Science and Director of the Laboratory for Planetary Studies at Cornell University, but most of us know him as a Pulitzer Prize winning author and the creator of COSMOS. That Emmy and Peabody award-winning PBS television series transformed educational television when it first aired in 1980, but now, thirty years later, it's gone on to affect the hearts and minds of over a billion people in sixty countries. No other scientist has been able to reach and teach so many nonscientists in such a meaningful way, and that is why we celebrate Dr. Sagan, remember his work, and revel in the cosmos he helped us understand.
shalani mujer

PC Tech Support Saved the Day - 1 views

I am an owner of a small business office in Lancaster, California. I specialize in SEO, providing services to several people, most of them are in my own locality too. However, there was a day when ...

PC tech support

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