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Peter Ruwoldt

Togelius: Automatic Game Design - 0 views

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    "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning - fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
Peter Ruwoldt

26 Learning Games to Change the World | Mission to Learn - 0 views

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    Browser based free games teaching social and environmental issues
Peter Ruwoldt

Sauerbraten / Cube 2 - 0 views

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    the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine
Peter Ruwoldt

Does piracy matter? | News | TechRadar UK - 0 views

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    Why should I have to put a useless DVD in my PC as an honesty check when the dishonest people can play at their leisure? Why should I have to type in endless serial codes, or be restricted to one PC? The dirty secret of Digital Rights Management is that it's only the first few days that particularly matters, while there's a vague chance it might slow down the pirates for a bit.
Sanny Y

PC Technical Support's Great Contribution - 1 views

Our Daycare Center has computers that are specially made for children's use. Each unit has child- friendly and educational games that will surely be enjoyed by the children. It is a good thing that...

PC technical support

started by Sanny Y on 13 Sep 11 no follow-up yet
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