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Peter Ruwoldt

Togelius: Automatic Game Design - 0 views

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    "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning - fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
Peter Ruwoldt

e-subjects.co.uk - 0 views

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    Moodle based courses for download on various subjects including IT. Networking, databases, computer concepts, programming, ....
Peter Ruwoldt

E-Learning Handbook: Wikis - 0 views

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    What is elearning, overview of tool categories, tools and evaluations. List is maintained.
Peter Ruwoldt

Course: Green ICT Strategies e-Learning Course - 0 views

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    Environment issues surrounding the sustainable use of ICT
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