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Allan Gyorke

About - App Inventor for Android - 2 views

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    "App Inventor for Android Create apps for your phone! Creating an App Inventor app begins in your browser, where you design how the app will look. Then, like fitting together puzzle pieces, you set your app's behavior. All the while, through a live connection between your computer and your phone, your app appears on your phone."
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    Video on this site shows an interface that reminds me of Authorware back in the day - drag and drop visual programming. Could be an interesting part of a student programming project or our work with Jansen. I wonder if something like this exists for the iOS.
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    I had some people in my class play around with this last spring, it seems straightforward (if you own an Android phone, which limited most of my students). I showed this to the faculty running the Erie game certificate program, and they were trying to figure out a way they might expose students to it to build some games. Certainly simplifies mobile, entry-level app development.
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    Thanks. Getting started on a new platform can be daunting, but an early success like this could spark interest in mobile app development.
bartmon

Startup Weebly takes profitable leap forward - 1 views

  • At 7.5 million users, Weebly doesn't have the size or visibility of platforms like Tumblr (more than 25 million blogs) or WordPress (about 54 million). But Weebly, which tries to make it cheap and easy for businesses to create their own websites, now powers 2 percent of the Internet, according to research firm Netcraft.
  • They did it using a "freemium" model, giving away most services at no cost but charging for additional features.
  • Veltri, the chief operating officer, says that 51 percent of businesses still don't have a Web presence.
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    Interesting for a few reasons. This was an IST class project in 2007 or 08, that led to 3 PSU students dropping out of school and driving across country to chase funding. They are also using the freemium model, a model that a lot of game companies adopted to turn net-loss IPs into profitable IPs the last few years. Finally, the stat "51% of business don't have a web presence" is surprising. I know a lot of small business don't have a presence (I'm looking at you, Watkins Glen hotels and wineries!), but 51% seems high.
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    only tangentially related: http://www.squarespace.com/ is another very impressive website hosted content management system.
Cole Camplese

The Who, Why, And How Of Twitter - 5 views

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    Nice graphic. Unfortunately I can't find an "N" value for overall twitter accounts. I always find it interesting to compare this to some of the popular Zynga data. For instance: 20.6 million US adults access twitter once a month 59 million zynga players access a zynga game at least once a day Last I heard, the total Zynga account tally was at 277m (if viewed as a country, Zynga would be the fourth largest behind the US). At one point, more people were playing farmville than there were twitter accounts, but that stat is 2 years old so I'm sure that's changed quite a bit (but in what direction, I have no idea).
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    Agreed - I like the way this is presented, especially the 8% on the U.S. map. I might have to steal that one.
bartmon

BioLab Disaster - 2 views

shared by bartmon on 19 May 11 - No Cached
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    Very good demo, illustrating how far you can push HTML 5 in terms of building browser-based games. I would have guessed this was flash at first glance.
gary chinn

Can Gamification Boost Independent Learning? | MindShift - 0 views

  • The question now is whether (or how) gamification can be used in education. Are there ways in which it can be used to similar ends, to help students feel more involved and engaged in their learning?
  • Even without the new rewards system for helping, plenty of users on OpenStudy already offer each other help. Some of the most loyal users of the site happen to also be some of the most active with offering their assistance. The gamification elements will recognize these helpful users, and encourage the behavior to spread.
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    haven't looked too closely at openstudy, might have to check it out. who wouldn't want to be a superhero? :)
bartmon

Portal 2 Authoring Tools for schools: Newell explains | Joystiq - 0 views

  • turning the game into a more direct learning experience, with custom tools to match educational programs. "We just add another layer on top of the authoring tools to simplify the production of those spaces," Valve head Gabe Newell explained to us this afternoon.
  • the level creation tool for the PC version of Portal 2 gets another layer of interaction on top of the placement of, say, platforms or boxes. "If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons,"
  • "The layering on top of it of the framework for giving people a direct physical experience of physics is there, but you have to tell me exactly how you want to measure whether or not your students are successful or not."
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    This is crazy...one of the top developers (Valve) building an 'educational layer' on top of Portal 2's authoring environment specifically for education, likely physics education. Even crazier...Gabe wants the implementation ASSESSED! We already have a great relationship with Valve, being an early adopter of SourceU that runs our Steam installs. Anyone know science/physics profs we can approach for this? I plan on sifting through the Institute's database to see if we have any contacts that might want to play in this space.
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