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gary chinn

Now You See It: How the Science of Attention is Changing Work and Education | Brain Pic... - 1 views

  • Davidson uses the insights from these experiments as a lens through which to examine the nature and evolution of attention, noting that the educational system is driven by very rigid expectations of what “attention” is and how it reflects “intelligence,” a system in which students who fail to meet these expectations and pay attention differently are pigeonholed somehow deficient of aberrant, square pegs in round holes. Yet neuroscience is increasingly indicating that our minds pay attention in a myriad different ways, often non-linear and simultaneous, which means that the academy and the workplace will have to evolve in parallel and transcend the 20th-century linear assembly-line model for eduction and work.
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    am currently reading 'brain rules' & 'how learning works,' and I think this book might be a good addition to the list.
gary chinn

News: 'Now You See It' - Inside Higher Ed - 2 views

  • Q: What are some of the ways that you've applied ideas and research about attention and learning in your own classroom? A: I rarely lecture anymore. I structure my classes now with each unit led by two students, who are responsible for researching and assigning texts and writing assignments and who then are charged with grading those assignments. The next week, two other students become our peer leaders. Students learn the fine art of giving and receiving feedback and learning from one another. I structure midterms as collaborative “innovation challenges,” an incredibly difficult exercise which is also the best way of intellectually reviewing the course material I’ve ever come up with. In other words, more and more I insist on students’ taking responsibility for their learning and communicating their ideas to the general public using social media.
  • If you want to learn more, you can find syllabuses and blogs on both the HASTAC and the DMLCentral site. I posted about “This Is Your Brain on the Internet” and “Twenty-First Century Literacies.” I also led a forum on interactive pedagogy in large lecture classes.
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    haven't read the book, but it might have some good stuff...
Chris Millet

BBC News - Internet's memory effects quantified in computer study - 5 views

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    Good article. You know CHAT (the learning theory), right? I like it because it considers our tools and environment as part of how we (collectively) learn. Our cell phones and laptops and Google are part of the equation. So yes, Allan's brain may remember less at a given time, but Allan+iPhone+Google remembers many orders of magnitude more and with much more accuracy.
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    We talked about this quite a bit in our Disruptive Technologies course with Cole and Scott in terms of distributed intelligence, which is similar to what you're saying in that the tools we use are extensions of our minds. Maybe it's because I'm a SciFi geek and have read so many post-apocalyptic books, or perhaps it's just that I know technology too well to trust it, but my biggest fear about what this research is suggesting is that, should our technology disappear, we'll all turn into gibbering idiots because half our mind has been turned off, literally. Realistically, I know that the human brain is much more plastic and our memory would reconfigure itself eventually. And the benefits of extending ourselves like this probably outweigh the risks. But it still gives you pause for thought..
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    Right now, our dependence on instant gratification knowledge isn't too bad, I'm sure we'd have a feeling of disconnection and lots of frustration. I'd consider buying a set of encyclopedias again. I worry more about a scenario like running out of fuel without energy alternatives. The human race is so dependent on fuel for food production and transportation that we'd run into a starvation issue very quickly. We've lost our survival skills and there are just too many of us.
bartmon

The seduction secrets of video game designers | Technology | The Observer - 2 views

  • Central to it all is a simple theory – that games are fun because they teach us interesting things and they do it in a way that our brains prefer – through systems and puzzles
  • "An effective learning environment, and for that matter an effective creative environment, is one in which failure is OK – it's even welcomed,"
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    Interesting read on some of the hooks game designers use to keep people motivated and engaged, with a few plugs from educators on how we can use things like autonomy and agency to better engage.
gary chinn

Think You're An Auditory Or Visual Learner? Scientists Say It's Unlikely : Shots - Heal... - 0 views

  • When he reviewed studies of learning styles, he found no scientific evidence backing up the idea. "We have not found evidence from a randomized control trial supporting any of these," he says, "and until such evidence exists, we don't recommend that they be used." Willingham suggests it might be more useful to figure out similarities in how our brains learn, rather than differences. And, in that case, he says, there's a lot of common ground. For example, variety. "Mixing things up is something we know is scientifically supported as something that boosts attention," he says, adding that studies show that when students pay closer attention, they learn better.
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    along with the whole generational differences in learning (netgen, etc) angle, learning styles have always seemed suspect. perhaps it's the way it has been communicated, but regardless I thought this story was an interesting one.
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