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Robert Caro

7 Things You Should Know About... | ELI | EDUCAUSE - 0 views

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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
Robert Caro

Viewpath : Online Project and Event Management - 0 views

shared by Robert Caro on 01 May 08 - Cached
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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
Robert Caro

Landmarks Class Blogmeister - 0 views

shared by Robert Caro on 01 May 08 - Cached
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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
Robert Caro

VoiceThread - Group conversations around images, docs and videos - 0 views

shared by Robert Caro on 01 May 08 - Cached
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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
Michelle Krill

Digital Library Learning Resources Collection - 0 views

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    The goal of the Exploratorium Digital Library is to provide access to high-quality teaching resources and learning activities that reflect the museum's foundation of playful exhibit-based inquiry in science, art, and human perception. The Learning Resources Collection includes teaching tips and related resources. This collection is suitable for educators in both classroom and out-of-school settings; for peer institutions, such as museums, science centers, and universities; and for individuals.
Scott Ashwell

Using virtual worlds and video games to teach the lessons of reality: Scientific Americ... - 0 views

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    Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
dean groom

Curriculum Leadership Journal | ergo: an online framework for critical literacy in seco... - 0 views

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    School students are one of the groups served by the Library. Today's young people are exposed to more information than any previous generation. The sheer quantity of information students are now expected to process and manipulate makes critical thinking and information literacy skills more important than ever. To this end the Library has recently developed the ergo website, a learning and teaching tool for secondary teachers and students that supports the instruction of information literacy and critical thinking skills in the classroom. ergo provides not only online resources but also a conceptual framework for the development of the skills students need to evaluate information.
Robert Caro

What is iGoogle? - 0 views

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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
Robert Caro

SecondClassroomMeAndMyBedroomUOW - 0 views

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    Entry level short project for students beginning to use Virtual Worlds in Design & Technology.
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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
dean groom

Jokaydia.com - 0 views

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    The growing 'place to be' in Second Life for Educators. Community of Jokaydia facilitates all sorts of learning interests and attracts may of the "A" list innovators and EduBloggers. Jokaydia is also assisting with the development of my "Second Classroom" project. Go visit! Like ISTE but different.
Robert Caro

sigtc » Expanding the Boundaries. Information Technology for Learning - 0 views

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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
dean groom

SecondClassroomUOW-DigitalBehaviours - 0 views

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    Unit of work for Second Classroom Project. Students undertake a PBL task using Skoolaborate (http://www.skoolaborate.com) as thier presentation tool. Uses Group Ning for journal and student blog, Group FlickR to document progress. Project could also work using Google Sketch Up and Voice Thread. Final project solutions will be rezzed in Second Life on the Island of Jokadia for external viewing by PBL teachers. Time frame 6 weeks. See the Ning at http://secondclassroom.ning.com for project progress and contact information. Project first delivered April 2008.
dean groom

Second Classroom - 0 views

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    A group edited blog by teachers and educators using virtual worlds, mmorpgs and gamer technologies to enhance learning
Robert Caro

-- Blogmeister - 0 views

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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
dean groom

Getting Started With Edublogs | The Edublogger - 2 views

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    Fantastic Resource by Sue Waters - with some great links, tips and tricks by some very experienced educators around classroom blogging communities.
Robert Caro

WordPress › Blog Tool and Weblog Platform - 0 views

shared by Robert Caro on 01 May 08 - Cached
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    discussed during Classroom 2.0 Live Meetup on April 30, 2008
Michelle Krill

Put to the Test: Confronting Concerns About Project Learning | Edutopia - 0 views

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    Questions abound about the inquiry-based teaching approach. Here are answers, from how to meet standards to how to keep control of the classroom.
dean groom

The Second Classroom Project : jokaydia.com - 1 views

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    Information about the SL/Ning group set up for teachers and student to collaborate and explore immersive media. My pet project just got space on Jokaydia for in-world meetings.
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