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dean groom

Virtual Worlds forum - 0 views

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    Virtual Worlds Forum blog Exclusive Report: Tweens and Virtual Worlds Comments [0] | 14 October 2008 Dubit Research has produced an exclusive report for the Virtual Worlds Forum giving key statistics for how tweens use virtual worlds and their attitude towards advertising. Dubit Research, a youth marketing agency, runs a standing panel of 600 7-12 year olds in the UK, and has asked them a series of questions relating to which virtual worlds they use and how they feel about advertising in virtual worlds. The results show that 73% of British 7-12 year olds are using some sort of virtual world. Club Penguin leads the pack with 43%, Habbo following with 27%. There is remarkably little fragmentation in the market: only 8% use a virtual world other than the top 10. What surprised me most about the statistics is how even the gender split is on many virtual worlds - entirely even on Club Penguin, and similar on most other games, although Runescape is, as one would expect, far more popular with boys.
gihichem

cas 29806 73 3 - 0 views

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    2-Ethylhexyl Palmitate, also known as octyl palmitate, is a fatty acid ester that comes from 2-ethylhexanol and palmitic acid which is used in cosmetic formulations. Ungraded products supplied by Spectrum are indicative of a grade suitable for general industrial use or research purposes and typically are not suitable for human consumption or therapeutic use.
Admin Slot

The evolution of gaming technology: Video games have come a long way since their incept... - 0 views

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    The evolution of gaming technology: Video games have come a long way since their inception in the 1950s. You could trace the development of gaming technology over time, highlighting some of the major milestones and breakthroughs.
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