Support has been implemented for several previous versions of C++Builder. Now PVS-Studio supports the following versions of C++Builder: XE3 Update 1, XE2, XE, 2010, 2009.
Modern browsers like Firefox, Safari, Chrome and Opera support the HTML5 canvas tag to allow 2D command-based drawing. ExplorerCanvas brings the same functionality to Internet Explorer. To use, web developers only need to include a single script tag in their existing web pages.
The Visual Component Framework is an advanced C++ application framework that makes it easy to produce powerful Windows applications in C++. The framework is a based on a thoroughly modern C++ design and has built in support for Rapid Application Development (RAD). The framework is designed to be portable over multiple platforms and compilers, so you don't have to lose all that work that went into writing your app for a single platform!
HackFwd is led by the European technology entrepreneur Lars Hinrichs. The Board includes other proven technology and investment entrepreneurs. HackFwd employs and involves top grade professionals in talent management, finance and marketing to serve as guides and support excellence for the individual business ideas. See all people involved in HackFwd...
Lazarus is a free and open source development tool for the FreePascal Compiler. The purpose of the project is to serve as a Code Repository, Wiki Knowledgebase and support site for converting existing components and libraries to work with Lazarus and FPC
"This is a C++ wrapper for the Sqlite database C application programming interface. The code works for linux/unix, as well as win32. This library supports version 3 of the sqlite database. From version 1.2 the connection pool can be made threadsafe. "
Free software thrives on people helping each other when the unexpected happens. Launchpad Answers helps your project's community track support requests in multiple languages and create a searchable knowledge-base of answers.
The PushButton Engine is an open-source Flash game engine. There are lots of great libaries for building Flash games; PushButton Engine makes it easier to bring them together. PushButton Engine is written in ActionScript 3, and relies on Flash 9 or higher. It officially supports Flex Builder, command line builds, and Flash CS4, and people have succesfully used it with FlashDevelop and other ActionScript development environments.
More concretely, PushButton Engine provides some useful utilities (like an XML serialization/level format, logger and other debugging tools, time management, resource manager, and more), and a component system which lets you easily package game functionality into resuable modules. The component system draws on nearly a decade of game development history - you can read about it in detail in the Components section of the manual.
ecoder is an open-source web-based code editor, with real-time colour syntax highlighting, which allows multiple documents to be edited directly online at the same time. mecoder made possible thanks to editarea javascript wizardy.requirementsecoder works with most standards compliant browsers which have javascript enabled. internet explorer 6 is not supported.
FlexibleRules aims at supporting the design and editing of computer board games by introducing a simplified programming model and set of software tools.
Seems well documented with examples, tutorials
"Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI."
"FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X. FLTK provides modern GUI functionality without the bloat and supports 3D graphics via OpenGL® and its built-in GLUT emulation."
For the purpose of testing our C/C++ analyzer PVS-Studio, we often check various open-source projects and publish reports about bugs we have found. It is obvious that we seek projects of large sizes (hundreds of thousands of code lines), as there is little to be tested and caught in just a few dozens of files. We already had opportunities to test large collections consisting of hundreds of small open-source projects, for example sets of test samples for various SDKs and Frameworks. We are especially interested in checking such collections to see how the analyzer supports various specific code constructs, Visual C++ project subtypes, and so on.
PVS-Studio 5.00: support of Embarcadero C++Builder, Windows Store and Windows Phone 8 applications in Visual Studio, and several hundreds of diagnostic rules
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