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Andrey Karpov

Efficient Programming with Components (A9Videos) - 0 views

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    Performance is essential for infrastructure software. Modern infrastructure software depends heavily on components. Therefore, writing performant code in this environment requires deep understanding of the characteristics of such components. The course will help programmers to improve performance of their code by learning how to use these existing generic components effectively. In addition, it will teach them to extend the library with new high-performance components. Along the way, participants will learn how to use C++ as a high-performance language. The course will be taught interactively with the class discussing, discovering, and developing components together.
yc c

PushButton Engine - Modular Flash Game Development - 0 views

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    The PushButton Engine is an open-source Flash game engine. There are lots of great libaries for building Flash games; PushButton Engine makes it easier to bring them together. PushButton Engine is written in ActionScript 3, and relies on Flash 9 or higher. It officially supports Flex Builder, command line builds, and Flash CS4, and people have succesfully used it with FlashDevelop and other ActionScript development environments. More concretely, PushButton Engine provides some useful utilities (like an XML serialization/level format, logger and other debugging tools, time management, resource manager, and more), and a component system which lets you easily package game functionality into resuable modules. The component system draws on nearly a decade of game development history - you can read about it in detail in the Components section of the manual.
jdr santos

Lazarus Code and Component Repository | Get Lazarus Code and Component Repository at So... - 0 views

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    Lazarus is a free and open source development tool for the FreePascal Compiler. The purpose of the project is to serve as a Code Repository, Wiki Knowledgebase and support site for converting existing components and libraries to work with Lazarus and FPC
jdr santos

VCF Online | Real Components, Real C++, Right Now! - 0 views

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    The Visual Component Framework is an advanced C++ application framework that makes it easy to produce powerful Windows applications in C++. The framework is a based on a thoroughly modern C++ design and has built in support for Rapid Application Development (RAD). The framework is designed to be portable over multiple platforms and compilers, so you don't have to lose all that work that went into writing your app for a single platform!
mahesh 1234

Android Core Building Blocks | Fundamental Components - javatpoint - 0 views

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    What is Android History and Version Software Stack Core Building Blocks Android Emulator Installing softwares Setup Eclipse Hello Android example Internal Details Dalvik VM AndroidManifest.xml R.java Hide Title Bar Screen Orientation
yc c

Axiis : Data Visualization Framework - 0 views

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    Axiis is an open source data visualization framework designed for beginner and expert developers alike. Whether you are building elegant charts for executive briefings or exploring the boundaries of advanced data visualization research, Axiis has something for you. Axiis provides both pre-built visualization components as well as abstract layout patterns and rendering classes that allow you to create your own unique visualizations.
Andrey Karpov

Visual Studio tool windows - 0 views

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    This article covers the extension of Visual Studio IDE through integration of a custom user toolwindow into the environment. Discussed are the issues of window registration and initialization in VSPackage and Add-In plug-in modules, hosting of user components and handling of window's events and states.
mahesh 1234

Hibernate Tutorial - javatpoint - 0 views

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    Hibernate Tutorial. In this hibernate tutorial, we will learn basics of hibernate, inheritance mapping, collection mapping, component mapping, HQL, HCQL, Named Query, Caching and Integration of Hibernate with other frameworks.
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