This program, which is now compatible with Google Drive, allows for the easy creation of charts, flow charts and wireframes. This would be put to good use from middle school through high school in order to organize study material, make charts for a class, or create rough sketches of drawings or websites.
Provides educational games for a less-stressed but equally as important subject: art. The virtual activities vary from identifying details in paintings to completing jigsaw puzzles. These games should be offered to elementary and middle school students for art or in other subject areas in which teachers wish to expand content.
Having watched many of CGP Grey's videos on their channel, I have first-hand experience that these videos are both fun and extremely educational. Although they may not cover subjects that will always be relevant to the material learned in class at any given time, these videos act as both interesting fun facts and important world lessons.
This tool allows students who may not be technically aware of the need for security to create personalized and easily memorable passwords for future use in sites that teachers may utilize with their class. Password Bird uses a special name, a special word, and a special date to generate this case and number sensitive password.
Another great service to make surveys and take-home quizzes available to students after school hours. Because you can add pictures and videos to your questions, Kahoot! is a way to get students more involved in the learning process. Only teachers need to have an account, and students enter a PIN number given out by the teacher to access the content.
This is a free tool that can be used by teachers to make online videos, such as Khan Academy uploads, into personalized tutorials and quizzes for students. By inserting voice commentary and self-made questions on a timeline, student and teacher can interact without necessarily being in the classroom.
This website offers two technological tools, one that would be more applicable to elementary students while the second could be used by middle and high school students. The former, Draw Me a Game, allows children to draw their own world and create a video game out of it, exposing them early on to the advantageous aspects of technology at an early age. JellyCam, the latter, allows older students to make a stop-motion video that can be used in subjects such as arts, science, English, and social studies.
Provides educationally-based games for students, stratified by grade (from kindergarten to fifth grade) or subject (math, reading, word, and matching).
An easy way to make polls for a website; can be used by teachers that wish to get feedback about quizzes, tests, and teaching styles or introduce a new fun way to quiz students on information