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Ian Forrester

Robust and Authorable Multiplayer Storytelling Experiences. - 0 views

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    "Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
Ian Forrester

Amazon to pay Kindle authors only for pages read - Telegraph - 0 views

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    "Amazon's new system will cut the royalties for self-published authors who fail to hold a reader's attention until the final page "
Ian Forrester

iBookmark paper - 0 views

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    iBookmark: locative texts and place-based authoring
Ian Forrester

Malorie Blackman ~ Author of Noughts and Crosses » Noughts & Crosses Books - 0 views

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    Noughts and Crosses a fiction where black and white race is swapped. Think the single story
Ian Forrester

MLT Multimedia Framework - 0 views

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    The engine of a non-linear video editor that can be used in all sorts of apps, not just desktop video editors. MLT is an open source multimedia framework, designed and developed for television broadcasting. It provides a toolkit for broadcasters, video editors, media players, transcoders, web streamers and many more types of applications. The functionality of the system is provided via an assortment of ready to use tools, XML authoring components, and an extensible plug-in based API.
Ian Forrester

Nested Context Language - Wikipedia - 0 views

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    In the field of digital and interactive television, Nested Context Language (NCL) is a declarative authoring language for hypermedia documents. NCL documents do not contain multimedia elements such as audio or video content; rather they function as a "glue" language that specifies how multimedia components are related. In particular, NCL documents specify how these components are synchronized relative to each other and how the components are composed together into a unified document. Among its main facilities, it treats hypermedia relations as first-class entities through the definition of hypermedia connectors, and it can specify arbitrary semantics for a hypermedia composition using the concept of composite templates.
Ian Forrester

Gallery - 0 views

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    "A gallery of interactive narrative graph visualizations created by the UCSB Transverse Reading Project, working with the materials of the Demian Katz Collection. "
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