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Bernadette Bague

School Programs and Group Tours | PVMA Deerfield - 0 views

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    Indian House School Programs A replica of a house which survived the 1704 attack on Deerfield, activities include: Fireplace Cookery (seasonal), Colonial Life, Native American Life (in a bark wigwam, weather permitting), Textiles, Taverns, Historic Lights, Dame School (a 17th-18th C. school lesson), Early Farming, Stenciling (seasonal), and Neighbors and About Town (two different tours of the center of town). The Indian House Children's Museum is also open to the public during the summer and early fall.
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    Indian House School Programs A replica of a house which survived the 1704 attack on Deerfield, activities include: Fireplace Cookery (seasonal), Colonial Life, Native American Life (in a bark wigwam, weather permitting), Textiles, Taverns, Historic Lights, Dame School (a 17th-18th C. school lesson), Early Farming, Stenciling (seasonal), and Neighbors and About Town (two different tours of the center of town). The Indian House Children's Museum is also open to the public during the summer and early fall.
Sara Wilkie

Creativity Becomes an Academic Discipline - NYTimes.com - 0 views

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    ""The reality is that to survive in a fast-changing world you need to be creative," says Gerard J. Puccio, chairman of the International Center for Studies in Creativity at Buffalo State College, which has the nation's oldest creative studies program, having offered courses in it since 1967. "That is why you are seeing more attention to creativity at universities," he says. "The marketplace is demanding it." Critical thinking has long been regarded as the essential skill for success, but it's not enough, says Dr. Puccio. Creativity moves beyond mere synthesis and evaluation and is, he says, "the higher order skill." This has not been a sudden development. Nearly 20 years ago "creating" replaced "evaluation" at the top of Bloom's Taxonomy of learning objectives. In 2010 "creativity" was the factor most crucial for success found in an I.B.M. survey of 1,500 chief executives in 33 industries."
Sara Wilkie

Passion-Based Learning, Day 1: Probing Minecraft's Appeal - 0 views

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    "This is the first of several reflections from Wisconsin elementary principal Matt Renwick on digital and passion-based learning in a new afterschool program. "
Anna-Laura Silva

Ancient Art of the American Woodland Indians - 0 views

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    For almost 5,000 years-from about 3000 BCE to 1500 CE-the prehistoric Indians of the woodland areas of midwestern and southeastern North America fashioned utilitarian and ceremonial objects from shell, stone, metal, wood, and clay. This program discusses the cultural and aesthetic significance of these ancient artifacts. Illustrations accompany the text, which also includes maps showing the Archaic, Woodland, and Mississippian period sites where the pieces were excavated.
Anna-Laura Silva

Edo: Art in Japan, 1615-1868 - 0 views

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    This program surveys two centuries of art and culture in the city now known as Tokyo. Ceramics, screens, textiles, prints, paintings, and armor are among the materials discussed. --PDF is available
Anna-Laura Silva

Playfic - 0 views

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    " Writing Playfic games may look like English, but it can be confusing.Interactive fiction (aka "text adventures") is a genre of game that uses no graphics or sound, but instead, uses text to tell a story in an interactive world. Cooper made an interactive tutorial for playing games on Playfic for newcomers to interactive fiction. If you write a better tutorial, let us know! " I played the interactive tutorial. Not my style, but maybe exciting to some students...
Anna-Laura Silva

Google: Exploring Computational Thinking - 0 views

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    Computational thinking (CT) involves a set of problem-solving skills and techniques that software engineers use to write programs that underlie the computer applications you use such as search, email, and maps. However, computational thinking is applicable to nearly any subject. Students who learn computational thinking across the curriculum begin to see a relationship between different subjects as well as between school and life outside of the classroom. Specific computational thinking techniques include: problem decomposition, pattern recognition, pattern generalization to define abstractions or models, algorithm design, and data analysis and visualization.
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