"In this video, Jorm introduces a targeted program that is embedded at the school, The Three Spheres of Library Skills. The program scaffolds students to achieve success in the three core areas of library skills: Readers, Researchers, and Thinkers.
This first video in a three-part series takes an in-depth look at the first skill - Readers. 'While all the spheres are interconnected, the Readers sphere is most important, as the skills and attitudes in this sphere underpin all of the others,' Jorm shares in the video. "
"The above video by Nicole Gleason shows one student explaining the benefits of Evernote, how she's using it to improve fluency, language learning, keeping track of her studies, and leveraging all the iPad and Evernote have to offer. It's impressive and my hat's off to Mrs. Gleason (check out her other videos here!) and this video."
"create their own books using images, text, videos, and audio recordings. You can arrange your book in three different formats; portrait, square, or landscape. Each page in your book can include pictures and videos from your iPad's camera roll and or from your iTunes library. In addition to the pictures and videos you can include as much as text as you can fit on each page. In fact, if you just want to have text on a page you can do that. If you would like to narrate your book you can tap the record button to add your voice to each page of your book. Every page in your book can have a custom color scheme."
"For quick sharing of content, including pictures, text and music, there's no better free tool than Animoto.
Students can register for Animoto for free and add their own pictures and videos or those provided by Animoto. They can add music from Animoto's library; then Animoto will mix it all together into a spectacular video.
Animoto is excellent for starting a school year. Have students introduce themselves with pictures, words and music. They are sure to love Animoto. "
"ABC Splash is a new education website for Australia, packed with 100s of videos, audio clips and games. Totally free to watch and play at home and in school."
"Video games are increasingly being used to educate children both inside and outside the classroom. Steam thought they'd jump on the bandwagon too, but they haven't created a new game. Oh no, kids will soon be able to play Portal in the classroom.
Steam have created "Teach with Portals", a website that allows educators to sign up to gain access to an educational version of Portal 2 and the Portal 2 puzzle maker. The software uses realistic physics (just like the other Portal games) and inspires teachers and students to create their own puzzles, explore different worlds, and share custom lesson plans."
"School library and information technology programs are a vital resource for student learning. This video to highlight the essential role teacher librarians play in information and technology literacy instruction, reading advocacy, and information management. More information available on our website: http://WLMA.org"
"If you're visiting this site, chances are you were a participant in one of my sessions at a Google Summit event.
I've included a bunch of resources here for you to follow up or review. There are links, videos and other stuff to help refresh your memory or just to help you go exploring on your own. "
"Set in a technology saturated near future, Inanimate Alice tells the story of a girl called Alice, merging text with animation, videos, music and games to explore what it means to conduct your life online."
"Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural evolution, a growing number of schools are taking the concept one step further and asking students to design the games themselves.
Game creation as a learning tool is really just a digital-age take on the old learning-by-doing approach to teaching: Students pick up concepts easier and retain more information when they are hands on with their subject matter. In game creation, students are presented with the task of building a digital learning activity that focuses on a particular topic, such as ecology, mathematics, or social studies. Using a framework and the fundamentals of game design, they create a game that demonstrates their knowledge of the topic."