"This all sounds amazing, but it won't happen until game developers and educators can come together to create educational games that have rich content and the strong engagement that is currently only seen in the best commercial games. The real gamification of education is going to take years of serious effort to make happen, but that doesn't make it any less fun to think about right now. "
I have just completed this course. It was good for the background knowledge and access to resources, video etc.
I would use it in conjunction with what I have researched is happening in schools. I feel more confident to apply the principles to my teaching.
The partnering organisations behind the initiative are: Australian Museum, Australian Fossil and Mineral Museum, Australian National Maritime Museum, Bradman Foundation, Fizzics Education, Literature Live, Opera Australia, Museum of Human Disease, Powerhouse Museum, Questacon: The National Science and Technology Centre, State Library NSW, Sydney Living Museums, Sydney Olympic Park, Sydney Opera House, Australian Institute of Policy and Science (AIPS), Australian Nuclear Science and Technology Organisation (ANSTO), CAASTRO All-sky Astrophysics University of Sydney, National Film & Sound Archive, Taronga Conservation Society Australia, Field of Mars Environmental Education Centre, Australia's Academic and Research Network (AARNet), Cisco, Distance and Rural Technologies - NSW Department of Education and Communities, Electroboard and Polycom.
Here is a selection of digital curriculum resources from the thousands of items available through the National Digital Learning Resources Network (NDLRN). The sample demonstrates how NDLRN resources for Foundation to year 10 are aligned to the Australian Curriculum. It includes interactive learning resources and tools, film clips, sound files, photographs, maps and teacher support materials."