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Justin Reeve

Script Me! - 1 views

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    This site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the script are released under a creative commons license, which means that you can use them freely! This site tries to map the way you think into the way the LSL interpreter thinks. First choose what you want your object to do, then when you would like it to happen. You may be prompted to add some additional information. For example, you can create a script that will give a landmark to an avatar when they click on an object, prompt them to load your web site when they say "web" in chat, or simply welcome them to your land.
Justin Reeve

PIXIEVIEWER - A web based virtual world viewer - 4 views

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    Pixieviewer is a browser based viewer for virtual 3D environments. It is designed to run on any device (including tablets and mobile phones) which supports modern HTML5 capable browsers like Firefox, Chrome, Safari and others. It can either be connected to a standalone backbone called Pixiegrid as also has a (planned, in dev) connector to Opensimulator based virtual 3D worlds. Pixieviewer directly supports 3D mesh objects created with popular tools like blender etc.
Justin Reeve

OpensimWorlds - 0 views

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    OpensimWorlds is a place to share and find Opensim archive files for loading and hosting on your own server. OpenSim archives can save all the necessary asset data to fully restore the terrain, the textures of objects and their inventories when loaded onto a completely different system using a different asset database.
Justin Reeve

Open Source Holodeck - Second Life Wiki - 0 views

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    A Holodeck stores Second Life scenes and lets you load them from a menu when ever you want. The old scene is cleared and the new one appears. Scenes can include any prim objects including furniture, pose balls and particle generators.
Justin Reeve

Download - libopenmetaverse - libomv - Developer Wiki - 0 views

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    Utility for importing/exporting objects between OpenSims.
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