Skip to main content

Home/ Open Intelligence / Web 3X (Social + Mobile)/ Group items tagged sensors

Rss Feed Group items tagged

Dan R.D.

Bristol University News from the University - Body-centric conference [05Jul11] - 0 views

  • The event, held on 27 June, showcased the latest research on next-generation body-centric communications – wireless networks worn on the human body. Future communication systems will be worn on clothing rather than held in the hand as smart phones are nowadays, and will be made possible due to cutting-edge advancements in wearable electronics. Dr Paul, from the Centre for Communications Research (CCR), specialises in the design of antennas that can be integrated into textiles through electromagnetic numerical simulation. Applications range from smart clothing for sportswear, to soldiers’ and emergency workers’ outfits, and to monitoring devices for healthcare and telemedicine. Professor Joe McGeehan, Director of CCR, said: ‘We are delighted that Dr Paul has had the opportunity to present an invited paper on her novel research is this key area. Wireless networks worn on the human body will become more pervasive, particularly in applications such as medical sensor networks for an ageing population and healthcare.’
Dan R.D.

The Growing Hipness of Mobile Wellness [01Nov11] - 0 views

  • Your mobile wireless carrier may soon have a say in the way you think about health and wellness. AT&T, through its Emerging Devices unit, plans to offer for sale health-tracking clothing equipped with wireless sensors that enable you to track your heart rate, body temperature and other vital signs -- and then send all this data to a site where a physician can access it. The first offering will be a version of the E39 body compression shirt, originally designed by Under Armour for the NFL scouting combines and other world-class athletic competitions. Now imagine yourself as a high-performance weekend athlete, effortlessly transmitting your heart rate, skin temperature and activity levels to the Web. That the “smart fitness” trend – which can be traced back to the Fitbit tracker – is now transforming into a broader “e-wellness” movement is not a coincidence. The biggest wireless network carriers - like AT&T – are under intense pressure to produce new revenue streams. The total mobile Internet penetration rates at these companies have hit a saturation point. They can advertise as much as they want, but there’s simply no one else who needs another mobile phone these days.
Dan R.D.

NEC TeleScouter offers wearable AR with Borg style - SlashGear [20Oct11] - 0 views

  • NEC has launched a wearable computer, the NEC TeleScouter, intended to allow fieldworkers to consult a virtual 16-inch transparent display projected in front of them while they go about their business. Consisting of a Brother AirScouter wearable display and a compact 500MHz ARM-based computer packing WiFi a/b/g and Bluetooth, the system currently targets industrial augmented reality (AR) applications, but NEC sees the future being far broader.
  • In fact, the target is AR that can remind you of the identity of acquaintances when you bump into them at parties, pull up information on products you’ve bought but haven’t kept the user guide to hand, and other more personal applications. NEC is also working on the potential input and control methods, such as sensors which would allow you to tap your arm in different ways to trigger functionality.
Dan R.D.

One Per Cent: Kinect hack merges the real and virtual worlds [02Nov11] - 0 views

  • A new Kinect hack places virtual objects anywhere in the real world and lets you interact with them as if they were actually there.Most Kinect hacks just use a single version of the sensor, but a team at Microsoft Research has used four ceiling-mounted Kinects to map an entire room and the objects inside it in full 3D. A handheld projector acts as a flashlight that lets you peer into this virtual version of the world to reveal hidden images or draw in 3D space.This close link between the real and virtual world allows for some impressive interactions, such as creating virtual copies of real objects or generating a stream of virtual particles on a desk and watching them roll inside a real-life drawer.The project is unlikely to become a commercial product any time soon, but it's easy to imagine how a more polished version could lead to a holodeck-like environment in the comfort of your own living room.
« First ‹ Previous 41 - 44 of 44
Showing 20 items per page