Design thinking is a recent phenomenon in the world of eLearning and it is a method that combines empathy, ideation, and problem-solving of complex and undefined problems. In this article, I will discuss how design thinking can be applied to create better eLearning courses.
In this blog, I will discuss the merits of the technique of using rhetorical questions under the purview of the Q&A model in combination with scenarios for an effective and engaging Custom eLearning experience.
6 Myths of Online Colleges Infographic
From 2002 to 2008, the percentage of students taking distance learning courses, which include online courses increased form 8 to 20%
6.7 million (32%) of the approximately 21 million college students in the U.S. were taking one online course.
Myth 1: Online course credits are not accepted or respected by employees.
Myth 2: Good professors don't want to teach online.
Myth 3: Online classes are easier than in-person courses.
Myth 4: Respected schools don't offer online courses.
Myth 5: Online students aren't smart enough for traditional colleges.
Myth 6: Online courses are for anti-social people.
Do you agree or disagree?
http://elearninginfographics.com/6-myths-of-online-colleges-infographic/
#distance #online #learning #education #college #professor #student
Stuck in inflexible pages, much of today's learning material remains trapped in traditional formal vehicles like eLearning courses or presentations. As a result, learning content - and the time and effort that goes into it -is often poorly leveraged. But it doesn't have to be that way.
Gamification has become an important strategy to take learning design and thus learning itself to the next level. In my experience, using the right gamification strategy has helped organizations to engage their audience better and reap better results on their training investments. I will be sharing some gamification strategies in this blog.
When it comes to the efficacy of learning, other than course content and instructional design elements, what matters a lot is learner motivation. Well, you cannot control the learners' motivation but you can influence their levels of motivation for sure. You can either motivate the learners to learn or entirely kill their interest. As a learning experience designer, your influence is unlikely to be neutral.
In this article, we will look at motivational design and specifically the ARCS model of motivational design.
Adaptive learning is an innovative personalized learning methodology that uses algorithms, confidence-based assessments, and competency mapping in training and learning. Confidence-based assessments have become popular because they quickly assess the learner's understanding and provide the required remediation immediately. In an adaptive learning course, learners receive the same content, but with a different approach. Content is provided to them based on their confidence level for a topic. The ultimate goal is to help learners achieve mastery over the subject and to save their learning time.