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anonymous

ERIC - Development of an Innovative Interactive Virtual Classroom System for K-12 Educa... - 0 views

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    "This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses, assignments and grading. This system allows customized course and lesson development and supports teacher and student account management. The simulation programs are built into a single database to be indexed for easy browsing and keyword search and can be downloaded and run with Java support from our web site. This system has an intuitive and user-friendly interface to allow a quick and easy transition to this system for most users. Teachers can create five types of popular assessment questions namely true or false, multiple choice, matching, word bank, and free answer questions. The system can be viewed in both English and Spanish. In addition, the system can automatically grade assignments--with the exception of free answer questions--to reduce the teacher's workload. Clouding computing technology driven by the Google App Engine is used to achieve scalability when the system is under high access demand. (Contains 18 figures.)"
anonymous

Fostering Collaboration via Google Apps - 0 views

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    "ducators in the state of Hawai'i currently use the Lotus Notes email host program as a method of communication and collaboration. One public elementary school in Hawai'i, on the island of Maui, is currently in the process of replacing Lotus Notes with Google Apps for Education. More than just an email system, web-based Google Apps for Education offers an easy way to share documents, work together virtually in real-time, and much more. Educators requested assistance on learning the basic necessary skills for Google Apps for Education, in particular on Gmail and Google Docs. To meet that need, an online training module was designed and delivered through a Weebly website that utilized an interactive tour, instructional videos, and step-by-step instructions with screenshots that are printable documents. Participants were asked to complete a challenge at the end of Module 1 & 2 as a way to reinforce and assess what was learned. Survey results indicated that all participants have considered using Gmail and Google Docs as a way to collaborate with their fellow colleague."
Adrienne DuBose

Technology Enhanced Instruction - Queens Transition Center - Q752 - New York City Depar... - 0 views

  • Technology has the power to enhance the teaching and learning process, to inspire creativity and allow people to communicate more effectively, to work more efficiently, to solve problems and to access and analyze information.
  • provide our students opportunities to learn through participation in practical, hands-on, functional learning experiences in classrooms
  • very communal space and classroom in the school be equipped with basic technology so that every student,no matter what his or her physical or cognitive challenges are, has access to the curriculum and means of communicating and engaging in social interactions
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  • mprovement of students’ critical thinking skills, their ability to work in groups, and develop positive peer interaction.
  • IPads are the best tools for our special education student population and they help them express themselves in a manner which was not available to them until now
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    An article I found that I feel would be useful to us later on.
anonymous

5 Tips To Make Learning Games Effective - 0 views

  • However, in learning games motivation and engagement are not the main goal. Yes, they definitely help the learners get engaged but the ultimate goal is the mastery of knowledge and skills which are important in the workplace. The ultimate goal is the outcome of the gaming experience - the transfer of knowledge or skills gained onto the job.
  • A game is often described as having one or all of the following attributes  A particular goal or outcomes to achieve  A Conflict or challenge or a problem to be solved A set of Rules to follow Interaction within the environment  A Compelling storyline Continuous Feedback
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    Creating effective games in elearning that provide mastery of knowledge and skills.
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