"When I started working on PCs back in the mid-80's, there were thirty-six individual memory chips to be inserted in motherboard sockets. Today's computers don't have half that many individual parts! But the basic tool for troubleshooting PC problems remains unchanged - it's your brain. Swapping parts without thinking about it may work in production environments where there are endless supplies of spare parts lying around, but if you're trying to troubleshoot your home computer or out on a field service job, you won't have that luxury. The majority of computer problems turn out to be software issues, especially malicious software. But intermittent hardware failures can baffle the best technicians, and the only way to work around them is to adopt a systematic approach to troubleshooting rather than shooting from the hip. The approach I teach through my websites and books is to a process of elimination that narrows down the possibilities until the failure can be identified. When you master the basic troubleshooting technique, you'll be able to apply the lesson to technologies and situations not covered here. The flowcharts below are miniatures excerpted from my book "Computer Repair with Diagnostic Flowcharts" which is used by home hobbyists as well as for a course text in technical colleges and a field guide for technicians. "
"The Tech Terms Computer Dictionary is a free online dictionary of computer and technology terms. The goal of TechTerms.com is to make computer terminology easy to understand. While definitions of computer terms can be helpful, explanations with examples are even better. Therefore, most TechTerms.com definitions include real-life examples of how the term is used."
This First Look report presents data from a spring 2009 Fast Response Survey System (FRSS) survey on the availability and use of educational technology by public elementary/secondary school teachers. The teacher survey includes information on the use of computers and Internet access in the classroom; availability and use of computing devices, software, and school or district networks (including remote access) by teachers; students' use of educational technology; teachers' preparation to use educational technology for instruction; and technology-related professional development activities.
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Share Ideas Instantly
Simple and FREE, Jing is the perfect way to enhance your fast-paced online conversations. Create images and videos of what you see on your computer screen, then share them instantly!
Use Jing to…
Take Screenshots: Capture an image of what you see on your computer screen
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Collaborate: Jing's older siblings - Snagit and Camtasia - are great for editing and "
"Common Core Map
Grade: K
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Grade: 7
Grade: 8
Grade: 9-12
Standard Description Videos Exercises
Grade: K
2 VIDEOS
2 EXERCISES
Counting and Cardinality
K.CC.1 Count to 100 by ones and by tens.
K.CC.2 Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
K.CC.3 Write numbers from 0 to 20. Represent a number of objects with a written numeral 0-20 (with 0 representing a count of no objects).
K.CC.4 Understand the relationship between numbers and quantities; connect counting to cardinality.
K.CC.4.a When counting objects, say the number names in the standard order, pairing each object with one and only one number name and each number name with one and only one object.
K.CC.4.b Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
K.CC.4.c Understand that each successive number name refers to a quantity that is one larger.
K.CC.5 Count to tell the number of objects.
K.CC.6 Identify whether the number of objects in one group is greater than, less than, or equal to the number of objects in another group, e.g., by using matching and counting strategies.1
Comparing Whole Numbers 2
Comparing Whole Numbers 3
K.CC.7 Compare two numbers between 1 and 10 presented as written numerals.
Geometry
K.G.1 Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
K.G.2 Correctly name shapes regardless of their orientations or overall size.
K.G.3 Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres).
K.G.4 Analyze, compare, create, and compose shapes.
K.G.5
"It's a one-hour introduction to computer science, designed to demystify "code" and show that anyone can learn the basics to be a maker, a creator, an innovator."
One Laptop per Child and Marvell have joined forces to create a tablet computer that delivers a a better educational experience for schoolchildren in developing countries. This partnership may go a long way toward the nonprofit's group of getting $100 computers in the hands of every child.
Perhaps you have wondered how predictable machines like computers can generate randomness. In reality, most random numbers used in computer programs are pseudo-random, which means they are a generated in a predictable fashion using a mathematical formula. This is fine for many purposes, but it may not be random in the way you expect if you're used to dice rolls and lottery drawings.
"Raspberry Pi, the affordable, credit-card sized computer, has inspired tinkerers everywhere. Originally designed to get kids interested in computing, it has also developed a following among programmers looking for a smaller, cheaper medium for projects. "
"f you've got school-age kids, you know when they're working on reading and math. But if their homework includes loops, goto commands, and branches, don't be alarmed. They're probably learning to code, and that's a very good thing. From Code.org's Hour of Code to coding camps and afterschool classes, computer programming is hot -- and, in a technology-fueled world that's only going to grow, coding is an invaluable 21st-century skill."
http://www.e-learningforkids.org is a great site that provides free e-courses for kids all around the world. This site has engaging and interactive courses for kids in online safety, computer skills such as using Google, typing, and core subjects like language arts, math, and science. Most of the courses are for elementary school-aged children, and involve dynamic avatars, and are highly interactive.
"Bandwidth Check Instructions (PDF) and Online Tool. The bandwidth checker is compatible with Mozilla Firefox on computers with Windows, OS X, or Linux operating systems; Safari on tablets using the iOS operating system; and Chrome on tablets using the Android operating system. The bandwidth checker cannot be accessed using Internet Explorer."
The tool is half way down the page as a small link
"50 resources for iPad use in the classroom
By Charlie Osborne | May 3, 2012, 6:00am PDT
Summary: A roundup of educational articles, apps and tutorials for educators looking to integrate iPads into the classroom.
The transition to the more extensive use of technology in classrooms across the West has resulted in the integration of bring your own device (BYOD) schemes, equipping students with netbooks and tablet computers, and lessons that use social media & online services."
"Mobile devices are quickly becoming the primary personal communications and computing platform for business. However, they introduce cost, risk, and usability challenges that traditional mobile device management strategies cannot address. MobileIron's approach is to simplify the problem for IT, finance, and end-users by moving smartphone data to the enterprise cloud."