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Welcome to Vocabulary.com, the quickest, most intelligent way to improve your vocabulary.
Regardless of your education level or age, Vocabulary.com will help you to master the words that are essential to academic and business success.
Simply answer the question to the right to get started!"
"Technology is woven into every aspect of our lives, and education is no exception. With the belief that technology can make a substantial impact on schools and students, three research organizations - The Greaves Group, The Hayes Connection and One-to-One Institute - established Project RED: Revolutionizing Education. Initially these organizations conducted a national survey of technology programs in 1,000 schools, which is the first and only national research focusing on academic results and the financial implication of education technology. The findings showed that if effectively implemented, technology programs can lead to improved student achievement and significant return on investment."
"Whether it's called eLearning, virtual learning, cyberlearning, online learning or online education, providing academic content online is gaining momentum in California and across the nation. The California Department of Education (CDE) has created several useful resources related to online education that you will find here:
California Directory of Online Schools and Programs (CDOSP): This Web page features a map of California showing county boundaries. When a county is selected, a list of schools or programs offering a minimum of 30 percent of instruction online in that county will be visible. Information on each school will include grade levels served, accreditation status, programs offered, curriculum, and more.
Frequently Asked Questions (FAQs) Related to K-12 Online Education in California : A useful resource for teachers, administrators, county and district staff, and others interested in online education.
Glossary of Terms Related to Online Education: A listing of the most commonly used online education terms with a definition of the words as used in the CDE Web documents."
"Plagiarist!" It is an accusation that strikes fear in the hearts of students, academics, journalists, authors and presidential candidates alike. The fear is certainly that of being caught: punished by those in authority, professionally censured by one's peers, publicly humiliated. Often too, however, it is a fear of the unknown. From the day a third grade student, armed with cut-and-paste commands, is assigned a report on Thomas Jefferson and turns to Wikipedia, he confronts the same questions faced by the best-selling historian who dares consult secondary sources: how do I use this information without "overusing" it. How much use is too much? What needs to be attributed and what doesn't? Is substantially rewording or paraphrasing a passage sufficient to make it my own? What constitutes "substantially?" And on and on. Even when one makes every conscious effort to avoid the P-word, the nagging thought can remain: what if it wasn't enough?
Launched in 1989 and an independent non-profit organization since 1993, Global Kids' mission is to educate and inspire urban youth to become successful students, global citizens and community leaders by engaging them in academically rigorous, socially dynamic, content-rich learning experiences.
Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage teachers and K-12 students in meaningful project learning exchanges worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy. Founded in 1984, GSN is a 501(c)3 non-profit education organization.
At Connections Academy, each student receives individualized instruction, including lessons tailored to that student's academic strengths and weaknesses.
"Over 350 educational organizations use Sakai as a learning management system, research collaboration system and ePortfolio solution.
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Introducing Sakai OAE
The new Sakai platform re-imagines technology-supported teaching learning and research, creating an open academic environment.
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EdOptions Stars Suite� is a comprehensive Web-based content and delivery system. Stars Suite� features adaptive technology and rigorous curriculum designed to keep students engaged in the learning process and help middle school, high school, and adult learners reach their academic goals.
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EON Reality, Inc. is the world's leading interactive 3D solutions provider for business and education based on Virtual Reality technology. It's powerful break through interactive 3D collaborative technology enables users to experience more by revolutionizing the way companies leverage their digital assets and communicate. [ learn more ]
With EON's software tools and applications including Interactive 3D Virtual Meeting, Customer Interaction Management, Simulation Based Learning and Immersive 3D solutions users are able to create realistic authentic product experiences anytime, anywhere. EON delivers versatile productivity to the energy, aerospace/defense, education, government, industrial and medical sectors. Industry leaders and academic institutions use EON's solutions to increase sales, better communicate product functionality, decrease cost of training and travel less by facilitating rich 3D communication over distance."
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Pixel Pushers is an educational game and modification project based out of Carnegie Mellon University's Entertainment Technology Center under the supervision of our client, MinecraftEdu. We are creating a toolset that allows teachers to create lessons in the popular indie game Minecraft, easily share those lessons with other educators, and allows them to effectively monitor and review their students' progress. Further, we aim to explore what academic subjects best lend themselves to the game's format through a series of proof-of-concept lessons. Finally, we want the student experience to be as safe and constructive as possible, whether sessions are being held in real classrooms or virtual youth centers."
"MindTap™ is the first in a new category-the Personal Learning Experience (PLE).
MindTap is well beyond an eBook, a homework solution or digital supplement, a resource center website, a course delivery platform
or a Learning Management System.
More than 70% of students surveyed said it was unlike anything they have seen before."