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Patti Porto

Voice Cards Are Not Flashcards !! for iPhone, iPod touch, and iPad on the iTunes App Store - 1 views

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    "Voice Cards are an innovative way to study and a replacement for all the flashcard/notecard apps out there!! The iPhone is not made to type flashcards, thus comes Voice Cards, an innovative way to replace them all! Start out by creating sets just as you would with notecards/flashcards, except you create a voice recording of your questions/answers in set of Voice Cards! You can then play them back in ways one has not though of before. Turn on 'Touchpad' mode to swipe left and right between questions, then swipe up to play the question, and swipe down to play the question! Turn on 'Shake' mode to shake between questions and answers. Shake once to place the question, then shake again to play the answers! Then it automatically moves to the next question with the next shake! Set 'Autoplay' mode and select your interval of 1, 5, or 10 seconds. Press play and the questions followed by answers will play with a delay in between! You can even exit the app and Voice Cards will atomically keep going in the background while you surf the web or answer your email! Turn on 'Shuffle' mode to randomize your Voices Cards in all three mode!!"
Patti Porto

ToyBox Tools support materials - 0 views

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    "Hasbro and The Autism Project team up to introduce ToyBox Tools, a free online resource where caregivers and educators can find tools to make play easier and more accessible for children with developmental disabilities. ToyBox Tools is a collaboration connecting evidence-based practices with classic Hasbro toys. ToyBox Tools can help children experience the joy of play with three levels of tools available for those who need support: basic play, expanding play and social play levels."
Patti Porto

Interacting with Autism - 1 views

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    "JASPER (Joint Attention Symbolic Play Engagement Regulation) is a treatment approach based on a combination of developmental and behavioral principles developed by Dr. Connie Kasari at the Center for Autism Research and Treatment, at University of California, Los Angeles. This intervention model targets the foundations of social-communication (joint attention, imitation, play), uses naturalistic strategies to increase the rate and complexity of social-communication, and includes parents and teachers as implementers of the intervention to promote generalization across settings and activities and to ensure maintenance over time. Dr. Kasari and her colleagues have tested this approach in a series of target and modularized research studies. In the first randomized controlled trial, 58 preschool children with autism were recruited from an early intervention program based on applied behavior analysis, and were taught joint attention and play skills. This study showed promising evidence that a child-centered treatment focused on early social-communication deficits of joint attention and play could lead to improvements in these core deficits while also increasing the child's use of language (Kasari et al, 2006, 2008, 2012) over a 5 year span. Researchers are continuing to test the use of JASPER with children of various ages (infants to school-aged) and across various settings (clinic, home and schools)."
Patti Porto

Making video more accessible for the inclusive classroom and to support early switch le... - 1 views

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    "Engage switch users with Video. Choose a video from YouTube and using the web apps below convert the video into a switch accessible educational activity. Almost all videos can be made switch accessible, however some videos will only play on their YouTube Channel. If one does not play try another - there are many to choose from! In the web app the videos will play for a short time, then pause, after the switch is pressed the video will continue to play. "
Patti Porto

iPhone, iPad and iTouch apps for people who have low vision | Leveling the playing fiel... - 3 views

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    "Leveling the playing field with apps An opportunity to level the playing field for diverse learners has arrived. With the use of mobile devices and a set of apps, barriers to learning can be removed and will set the stage for access to learning for ALL learners. Curated by Kathleen McClaskey"
Nick Weiland

Hook™ - iPod Switch Access - 1 views

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    Hook provides simple to advanced control of your music playlist with an auditory menu of functions you can control with your switch. Hook is preconfigured in single switch mode to play/pause, skip forward and back, and adjust volume. If that's more function than you need, you can change to a basic play/pause mode for simpler operation. Hook also supports a dual-switch mode for faster access through the auditory menu prompts. Finally, for those who want to use the power of music to reward students or patients, Hook has a motivation mode to play music for a set duration of time on switch activation.
Nick Weiland

HelpKidzLearn - 1 views

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    HelpKidzLearn is a collection of free software for young children and those with learning difficulties to play online. The software is split into five sections: * Early Years * Games and Quizzes * Stories and Songs * Creative Play * Find Out About You will get the most out of these activities if you play them together with your child. Use them as a focus for chatting. Speaking and listening is very important for young children's educational development, particularly reading and writing. HelpKidzLearn has been created by Inclusive Technology Ltd., a commercial organisation providing assistive technology and educational software. Many of the activities at HelpKidzLearn are free samples taken from our own software titles
Patti Porto

Accessible Computer Games - 0 views

shared by Patti Porto on 26 May 10 - Cached
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    "These interactive games are extremely flexible and accessible. Using the standard settings, all Nanogames will play like typical computer games. Experienced gamers without disabilities will be able to play them comfortably. However, unlike most computer games, Nanogames are extremely flexible and if the player needs to use alternative controllers, or needs the games to be much slower or easier to play then Nanogames can do that too - easily."
Nick Weiland

HelpKidzLearn - 1 views

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    "HelpKidzLearn is a collection of free software for young children and those with learning difficulties to play online. The software is split into five sections: * Early Years * Games and Quizzes * Stories and Songs * Creative Play * Find Out About You will get the most out of these activities if you play them together with your child. Use them as a focus for chatting. Speaking and listening is very important for young children's educational development, particularly reading and writing."
Patti Porto

Former Googlers Launch Osmo, A Gaming Device That Combines Real-World Play With The iPa... - 0 views

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    "A number of companies have attempted to combine physical objects and the iPad in an effort to create new kinds of children's games, whether that's Crayola with their DigiTools coloring pens or games that teach toddlers their shapes, like Tiggly. Today, another digital toymaker, Tangible Play, is entering this space with the launch of a series of high-quality games designed for children ages 6 to 12, including puzzles, word games, and other forms of creative play."
Patti Porto

Applying Floortime to Technology: How My Child with Autism Learned to Use the iPad - Te... - 1 views

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    "Since we are using Floortime (1) for play therapy, I took a play-based child-centered approach to helping Beth use the iPad."
Patti Porto

Shiny Learning - Free Switch-Accessible Games - 5 views

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    "Welcome to our free switch accessible games and demos area. Play the games online in your browser. You can download stand-alone versions of some games for Windows to play offline."
Patti Porto

The iPad: a Near-Miracle for My Son With Autism | BlogHer - 1 views

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    "My son Leo's life was transformed when a five-dollar raffle ticket turned into a brand-new iPad. I'm not exaggerating. Before the iPad, Leo's autism made him dependent on others for entertainment, play, learning, and communication. With the iPad, Leo electrifies the air around him with independence and daily new skills. People who know Leo are amazed when they see this new boy rocking that iPad. I'm impressed, too, especially when our aggressively food-obsessed boy chooses to play with his iPad rather than eat."
Patti Porto

noticings : the game of noticing things around you - 1 views

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    "Noticings are interesting things that you stumble across when out and about. For example: perplexing pavement markings, a discarded photo, and a ceramic space invader are all noticings. Players are awarded points for things like spotting the first thing in a neighbourhood, or noticing something every day for a week. How to play You play Noticings by uploading your photos to Flickr, tagged with 'noticings' and geotagged with where they were taken. We've got a page with the rules and some instructions to help you out. Each turn is a day, and at 3pm GMT every day photos from the previous day are imported from Flickr and the scores calculated."
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    For all you iPhone users, how fun is this?
Patti Porto

Shiny Learning - Free Switch-Accessible Games - 0 views

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    "Free Switch-Accessible Games Welcome to our free switch-accessible games area. Play the games online in your browser or download stand-alone versions for Windows. All the games can be played by switch, keyboard or mouse. See the individual games for details."
Nick Weiland

What is a Skoog? | skoogmusic - 0 views

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    "The Skoog is an exciting new musical instrument with accessibility at its heart. An instrument designed explicitly for special education to empower those unable to play traditional instruments. The Skoog is a soft, squeezable object that simply plugs straight into your computer or laptop's USB port. Simply touching, pressing, squashing, twisting or tapping the Skoog allows you to play a wide range of instruments, intuitively."
Patti Porto

Free Interactive Concentration Game for Elementary Students - 1 views

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    "It allows students to play the classic game of Concentration by themselves or against a friend while they practice numbers, geometric shapes, multiplication facts, fractions, decimals and percents. The activity can be played in one of two modes depending on the level of the student - hidden (covered windows) or visible (glass windows). This allows students to focus on the match itself without having to also remember where the cards are located. "
Patti Porto

Macarthur Foundation - 0 views

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    The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations. The initiative is both marshaling what is already known about the field and seeding innovation for continued growth.
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    The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations. The initiative is both marshaling what is already known about the field and seeding innovation for continued growth.
Nick Weiland

tutpup - play, compete, learn - 1 views

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    online basic math, algebra and spelling in a game format. Timed play with another player from "all over the world"
Patti Porto

AnyBook Reader -Off the Shelf Adaptable AT - 2 views

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    "The Franklin AnyBook Reader is designed to make any book and interactive, "read to me" book. Essentially you attach special stickers to the pages of books and then when you touch the pen to the sticker it plays back a self-recorded message"
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    Teaching Learners with Multiple Special Needs: blog "The Franklin AnyBook Reader is designed to make any book and interactive, "read to me" book. Essentially you attach special stickers to the pages of books and then when you touch the pen to the sticker it plays back a self-recorded message."
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